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Covert Operations

Opertation
Required Research
Base cost
Difficulty
Stealth
Description
Spy Target
0
12
1.5
True
Spy target will reveal information regarding an faction resources and readiness.
Observe Planet
0
5
1.0
True
Your agents will observe the planet and provide you with all information regarding it, habited or not.
Network Infiltration
25
22
4.5
False
Your agents will try to infiltrate research network in order to steal new technologies.
Infiltration
40
18
2.5
True
Infiltrating the target network will provide you with information regarding its resources, research and buildings.
Diplomatic Espionage
40
15
1.5
True
Your diplomats will try to gather information regarding operations and spells, currently affecting the target faction.
Bio Infection
60
25
3.0
False
Your agents will attempt to spread a dangerous infection which will kill most of the population and spread in nearby planets.
Hack mainframe
80
22
4.5
False
Your agents will infiltrate the enemy energy storage facilities and temporarily divert income to your empire.
Military Sabotage
100
30
4.0
False
Your agents will attempt to reach the enemy fleet and destroy military units.
Planetary Beacon
100
7
1.0
False
Your agents will attempt to place a beacon on target planet, if successful it will remove any dark webs present.
Nuke Planet
120
30
2.5
False
Your agents will place powerful nuclear devices on the surface of the planet, destroying all buildings and units, leaving in uninhabited.
Bribe officials
140
60
3.5
False
Your spies will try to bribe officials of target faction causing great inneficiencies!
Maps theft
140
40
4.5
False
Your agents will try to steal the maps of the enemie's territory!
High Infiltration
140
40
5.0
False
Performing this operation will provide you with detailled information about an faction for several weeks.
Spoil Resources
60
28
3.0
True
Your Agents will attempt to spoil storage facilities, causing resources to decay!


Spells

Spell
Required Research
Base cost
Difficulty
Stealth
Description
Irradiate Ectrolium
0
12
1.5
False
Your psychics will attempt to irradiate the target's ectrolium reserves, making it unusable.
Incandescence
0
30
2.5
True
Your psychics will convert crystal into vast amounts of energy.
Dark Web
10
18
2.4
True
Creating a thick dark web spreading in space around your planets will make them much harder to locate and attack.
Black Mist
50
24
3.0
False
Creating a dense black mist around the target's planets will greatly reduce the effectiveness of solar collectors.
War Illusions
70
30
4.0
True
These illusions will help keeping enemy fire away from friendly units.
Psychic Assault
90
35
1.7
False
Your psychics will engage the targeted faction's psychics, to cause large casualities.
Phantoms
110
40
5.0
True
Your psychics will create etheral creatures to join your fleets in battle.
Grow Planet's Size
110
30
2.5
True
Your psychics will try to create new land on one of the planets of your empire. The more planets and psychic power you have, the better are the chances.
Enlightenment
120
35
1.0
True
Philosophers and scientists will try to bring a golden Age of Enlightenment upon your empire.


Incantations

Incantation
Required Research
Base cost
Difficulty
Stealth
Description
Survey System
40
20
1
True
Your Ghost Ships will try and reveal information of all the planets in the system!
Sense Artefact
80
20
3
False
Your Ghost Ships will attempt to reveal the location of nearby Artefacts!
Call to Arms
30
30
1
False
Your Ghost Ships will recruit population into your forces!
Planetary Shielding
60
30
2
True
Your Ghost Ships will attempt to create a shield around the planet!
Portal Force Field
80
30
1.5
False
Your Ghost Ships will attempt to create a Force Field, drastically reducing the Portals capability!
Vortex Portal
100
60
1
True
Your Ghost Ships will attempt to create a temporary portal!
Mind Control
120
40
5
True
Your Ghost Ships will attempt to take control of the planet!
Energy Surge
140
80
6
False
Your Ghost Ships will attempt a surge throughout the enemies empire, destroying infrastructure, reserves and research!



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