Artefacts Currently in Rotation
The Ether Gardens | ![]() |
Increases your energy production by 10%! |
The Mirny Mine | ![]() |
Increases your mineral production by 15%! |
The Crystal Synthesis | ![]() |
Increases your crystal production by 15%! |
The Research Laboratory | ![]() |
Increases your research production by 10%! |
The t-Veronica | ![]() |
Improves populations fighting strength, also fight in stage 3! |
The Military Might | ![]() |
Decreases unit upkeep by 10%, or 20% with The General! |
The Terraformer | ![]() |
An ancient gate allows planets to be transformed! |
The The Recycler | ![]() |
Funds research from Energy Decay, Tech Research impoves performance! |
The Ironside Effect | ![]() |
The resting site of a great viking encourages your army to steal resources! |
The Scroll of the Necromancer | ![]() |
Traps the souls of the dead, raising a great army! |
The Foohon Technology | ![]() |
Increases your ectrolium production by 10%! |
The Crystal Recharger | ![]() |
Quarters crystal Decay! |
The Darwinism | ![]() |
10% more population upkeep, population upkeep no longer capped! |
The Churchills Brandy | ![]() |
The War Chest has been found, improving your Fleets Readiness return! |
The Advanced Robotics | ![]() |
Technology requirements are now halved! |
The Flying Dutchman | ![]() |
Travelling the galaxy, the Flying Dutchman reports back on the findings! |
The You Grow, Girl! | ![]() |
This Planet grows by 1 every week! |
The Playboy Quantum | ![]() |
Raises Portals Research maximum by 100% and improves Portals Research production by 50%! |
The The General | ![]() |
Enamoured by The Generals Presence, your troops are stronger defending! Range doubled with Military Might! |
The Shield Network | ![]() |
Connects your Shield Networks across the Galaxy, removes the Technology requirement but reduces their effectiveness to 1/3! |
The Double 0 | ![]() |
Raises your Agents defence by 25% but lowers Military defence by 15%! |
The Rabbit Theorum | ![]() |
Doubles your Population Research production! |
The Engineers Son | ![]() |
A lifetime of watching his father has resulted in Fighters being 20% cheaper to build! |
The Engineer | ![]() |
Reduces building upkeep by 10% or 20% with the Engineers Son! |
The Magus Cloak | ![]() |
Grants all self spells and reduces their cost by 25%! |
The Genghis Effect | ![]() |
Reduces exploration costs by 25%! |
The Blackhole | ![]() |
Opening blackholes, Travel Speed is increased by 60%! |
The Tyrs Justice | ![]() |
Temporarily reduces attack costs after being attacked! |
The Mary Celeste | ![]() |
The lost crew of Mary Celeste grants you all Incantations and cuts Ghosts Ships build cost in half! |
The Skrullos Fragment | ![]() |
Grants you the ability to change race once a day! |
The Obelisk | ![]() |
Raises readiness maximums by 15%! |
The Alchemist | ![]() |
Your psychics learn a new spell, converting Energy into a random resource! |
The Resource Tree | ![]() |
Your scientists developed a new research, improving resource production! |
The Hahn Hypothesis | ![]() |
Your Engineers develop a relationship between Nuclear Reactivity and Ectrolium production, resulting in greater Reactivity output! |
The Ace of Spies | ![]() |
You manage to recruit Sidney Reilly, aiding your Operations! |
The Unified Field Theory | ![]() |
Your scientists have finished developing a Unified Field Theory, giving you full control over matter! |
The Burning Resolve | ![]() |
Stationed forces improve defence strength by 50%! |
The Proton Pack | ![]() |
Decreases enemy Ghost Ships attack and Phantoms battle strength by 15%! |
The Steganography | ![]() |
Using the art of Steganography, Cruiser Networth is reduced by 50%! |
The Architect | ![]() |
Reduces Buildings Mineral costs by 15%, or 20% with The Citadel! |
The Mad Scientist | ![]() |
Experiments on Soldiers increases Research Production however, their pay is doubled! |
The Citadel | ![]() |
Increases base City Population by 50%! |
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