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Buildings Solar collectors : 45200 Fission reactors : 0 Mineral plants : 4254 Crystal laboratories : 1278 Refinement stations : 3520 Cities : 0 Research centers : 500 Total : 54752 Buildings under construction None |
Units Bombers : 1000 Fighters : 10000 Transports : 1000 Cruisers : 3000 Carriers : 1000 Soldiers : 0 Droids : 60000 Goliaths : 0 Psychics : 30000 Agents : 30000 Ghost ships : 0 Exploration ships : 20 Total : 135020 Units under construction None |
Energy
Production: The total amount of Energy your Solar Collectors and Fission Reactor produce.
Decay: The amount of energy you lose due to decay...the more energy you have the greater your decay...your decay cannot exceed your production unless from aid/ specops.
Building Upkeep: The total amount of energy you use up every turn to pay for your buildings.
Unit Upkeep: The total amount of energy you use up every turn to pay for your units.
Population upkeep reduction: Your population reduces the buildings upkeep, read more about it here.
Interest: Interest will only show if a race bonus.
Specops net flow: Will only show if you are affected currently.
Resources
Tells you how much of each resource you produce. The decay works the same way for crystals as energy. Minerals are produced my Mineral Plants, Crystals by Crystal Laboratories and Ectrolium by Refinement Stations.
Lines marked by *__* will only show with races with an interest bonus.
Buildings and Units:
Tells you the amount of buildings and units you currently own as well as the ones that you have under construction.
(Note: The numbers above are only an example and will vary drastically from faction to faction.)