|
|
Empire |
Planets |
Players |
Networth |
| 1 |
|
Empire #13
|
324 |
1 |
186563232 |
| 2 |
|
The Giant Incest Baby #7
|
174 |
1 |
60868437 |
| 3 |
|
The Great Galactic Baby #14
|
130 |
1 |
25427965 |
| 4 |
|
Empire #0
|
1 |
1 |
3921 |
| 5 |
|
Empire #3
|
1 |
1 |
2760 |
Artefacts found: 27/30

Ether Gardens - Increases your energy production by 10%!

Crystal Synthesis - Increases your crystal production by 15%!

Research Laboratory - Increases your research production by 10%!

t-Veronica - Improves populations fighting strength, also fight in stage 3!

Military Might - Decreases unit upkeep by 10%, or 20% with The General!

Terraformer - An ancient gate allows planets to be transformed!

The Recycler - Funds research from Energy Decay, Tech Research impoves performance!

Foohon Technology - Increases your ectrolium production by 10%!

Crystal Recharger - Quarters crystal Decay!

You Grow, Girl! - This Planet grows by 1 every 10 weeks!

Playboy Quantum - Raises Portals Research maximum by 100% and improves Portals Research production by 50%!

The General - Enamoured by The Generals Presence, your troops are stronger defending! Range doubled with Military Might!

Shield Network - Connects your Shield Networks across the Galaxy, removes the Technology requirement but reduces their effectiveness to 1/3!

Double 0 - Raises your Agents defence by 25% but lowers Military defence by 15%!

Engineers Son - A lifetime of watching his father has resulted in Fighters being 20% cheaper to build!

Blackhole - Opening blackholes, Travel Speed is increased by 60%!

Tyrs Justice - Temporarily reduces attack costs after being attacked!

Mary Celeste - The lost crew of Mary Celeste grants you all Incantations and cuts Ghosts Ships build cost in half!

Obelisk - Raises readiness maximums by 15%!

Alchemist - Your psychics learn a new spell, converting Energy into a random resource!

Hahn Hypothesis - Your Engineers develop a relationship between Nuclear Reactivity and Ectrolium production, resulting in greater Reactivity output!

Ace of Spies - You manage to recruit Sidney Reilly, aiding your Operations!

Unified Field Theory - Your scientists have finished developing a Unified Field Theory, giving you full control over matter!

Burning Resolve - Stationed forces improve defence strength by 50%!

Proton Pack - Decreases enemy Ghost Ships attack and Phantoms battle strength by 15%!

Steganography - Using the art of Steganography, Cruiser Networth is reduced by 50%!

Architect - Reduces Buildings Mineral costs by 15%, or 20% with The Citadel!