Empire Rankings
Empire Planets Players Networth
1 looks like 6 players to me #7 777 1 45071694154
2 Empire #5 286 1 399499842
3 Empire #13 195 1 247966343
4 Mee Amm EMPERER! #12 128 1 81747804
5 Empire #2 76 1 58567535
6 3ppl play? game dies naturally #3 30 1 3055229
7 Empire #0 1 1 6529
8 Empire #14 1 1 1250

Artefacts found: 36/36    Info
t-Veronica t-Veronica - Improves populations fighting strength, also fight in stage 3!
Mirny Mine Mirny Mine - Increases your mineral production by 15%!
Ironside Effect Ironside Effect - The resting site of a great viking encourages your army to steal resources!
Darwinism Darwinism - 10% more population upkeep, population upkeep no longer capped!
Terraformer Terraformer - An ancient gate allows planets to be transformed!
Military Might Military Might - Decreases unit upkeep by 10%, or 20% with The General!
Flying Dutchman Flying Dutchman - Travelling the galaxy, the Flying Dutchman reports back on the findings!
Ether Gardens Ether Gardens - Increases your energy production by 10%!
Foohon Technology Foohon Technology - Increases your ectrolium production by 10%!
Crystal Recharger Crystal Recharger - Quarters crystal Decay!
Crystal Synthesis Crystal Synthesis - Increases your crystal production by 15%!
Research Laboratory Research Laboratory - Increases your research production by 10%!
Churchills Brandy Churchills Brandy - The War Chest has been found, improving your Fleets Readiness return!
Scroll of the Necromancer Scroll of the Necromancer - Traps the souls of the dead, raising a great army!
The Recycler The Recycler - Funds research from Energy Decay, Tech Research impoves performance!
Advanced Robotics Advanced Robotics - Technology requirements are now halved!
Tyrs Justice Tyrs Justice - Temporarily reduces attack costs after being attacked!
Engineer Engineer - Reduces building upkeep by 10% or 20% with the Engineers Son!
Genghis Effect Genghis Effect - Reduces exploration costs by 25%!
Playboy Quantum Playboy Quantum - Raises Portals Research maximum by 100% and improves Portals Research production by 50%!
Engineers Son Engineers Son - A lifetime of watching his father has resulted in Fighters being 20% cheaper to build!
Magus Cloak Magus Cloak - Grants all self spells and reduces their cost by 25%!
Mary Celeste Mary Celeste - The lost crew of Mary Celeste grants you all Incantations and cuts Ghosts Ships build cost in half!
Blackhole Blackhole - Opening blackholes, Travel Speed is increased by 60%!
Hahn Hypothesis Hahn Hypothesis - Your Engineers develop a relationship between Nuclear Reactivity and Ectrolium production, resulting in greater Reactivity output!
Shield Network Shield Network - Connects your Shield Networks across the Galaxy, removes the Technology requirement but reduces their effectiveness to 1/3!
Double 0 Double 0 - Raises your Agents defence by 25% but lowers Military defence by 15%!
Obelisk Obelisk - Raises readiness maximums by 15%!
You Grow, Girl! You Grow, Girl! - This Planet grows by 1 every 10 weeks!
Skrullos Fragment Skrullos Fragment - Grants you the ability to change race once a day!
The General The General - Enamoured by The Generals Presence, your troops are stronger defending! Range doubled with Military Might!
Rabbit Theorum Rabbit Theorum - Doubles your Population Research production!
Ace of Spies Ace of Spies - You manage to recruit Sidney Reilly, aiding your Operations!
Resource Tree Resource Tree - Your scientists developed a new research, improving resource production!
Unified Field Theory Unified Field Theory - Your scientists have finished developing a Unified Field Theory, giving you full control over matter!
Alchemist Alchemist - Your psychics learn a new spell, converting Energy into a random resource!