|
|
Empire |
Planets |
Players |
Networth |
1 |
|
looks like 6 players to me #7
|
777 |
1 |
45071694154 |
2 |
|
Empire #5
|
286 |
1 |
399499842 |
3 |
|
Empire #13
|
195 |
1 |
247966343 |
4 |
|
Mee Amm EMPERER! #12
|
128 |
1 |
81747804 |
5 |
|
Empire #2
|
76 |
1 |
58567535 |
6 |
|
3ppl play? game dies naturally #3
|
30 |
1 |
3055229 |
7 |
|
Empire #0
|
1 |
1 |
6529 |
8 |
|
Empire #14
|
1 |
1 |
1250 |
Artefacts found: 36/36

t-Veronica - Improves populations fighting strength, also fight in stage 3!

Mirny Mine - Increases your mineral production by 15%!

Ironside Effect - The resting site of a great viking encourages your army to steal resources!

Darwinism - 10% more population upkeep, population upkeep no longer capped!

Terraformer - An ancient gate allows planets to be transformed!

Military Might - Decreases unit upkeep by 10%, or 20% with The General!

Flying Dutchman - Travelling the galaxy, the Flying Dutchman reports back on the findings!

Ether Gardens - Increases your energy production by 10%!

Foohon Technology - Increases your ectrolium production by 10%!

Crystal Recharger - Quarters crystal Decay!

Crystal Synthesis - Increases your crystal production by 15%!

Research Laboratory - Increases your research production by 10%!

Churchills Brandy - The War Chest has been found, improving your Fleets Readiness return!

Scroll of the Necromancer - Traps the souls of the dead, raising a great army!

The Recycler - Funds research from Energy Decay, Tech Research impoves performance!

Advanced Robotics - Technology requirements are now halved!

Tyrs Justice - Temporarily reduces attack costs after being attacked!

Engineer - Reduces building upkeep by 10% or 20% with the Engineers Son!

Genghis Effect - Reduces exploration costs by 25%!

Playboy Quantum - Raises Portals Research maximum by 100% and improves Portals Research production by 50%!

Engineers Son - A lifetime of watching his father has resulted in Fighters being 20% cheaper to build!

Magus Cloak - Grants all self spells and reduces their cost by 25%!

Mary Celeste - The lost crew of Mary Celeste grants you all Incantations and cuts Ghosts Ships build cost in half!

Blackhole - Opening blackholes, Travel Speed is increased by 60%!

Hahn Hypothesis - Your Engineers develop a relationship between Nuclear Reactivity and Ectrolium production, resulting in greater Reactivity output!

Shield Network - Connects your Shield Networks across the Galaxy, removes the Technology requirement but reduces their effectiveness to 1/3!

Double 0 - Raises your Agents defence by 25% but lowers Military defence by 15%!

Obelisk - Raises readiness maximums by 15%!

You Grow, Girl! - This Planet grows by 1 every 10 weeks!

Skrullos Fragment - Grants you the ability to change race once a day!

The General - Enamoured by The Generals Presence, your troops are stronger defending! Range doubled with Military Might!

Rabbit Theorum - Doubles your Population Research production!

Ace of Spies - You manage to recruit Sidney Reilly, aiding your Operations!

Resource Tree - Your scientists developed a new research, improving resource production!

Unified Field Theory - Your scientists have finished developing a Unified Field Theory, giving you full control over matter!

Alchemist - Your psychics learn a new spell, converting Energy into a random resource!