|
|
Empire |
Planets |
Players |
Networth |
1 |
|
Empire #6
|
336 |
1 |
301978148 |
2 |
|
Empire #1
|
249 |
1 |
445439883 |
3 |
|
G.O.A.T. #13
|
99 |
1 |
25676589 |
4 |
|
Empire #9
|
93 |
1 |
25940062 |
5 |
|
Empire #3
|
29 |
1 |
5678809 |
6 |
|
Empire #12
|
5 |
1 |
48383 |
7 |
|
Empire #0
|
1 |
1 |
21862 |
8 |
|
Empire #7
|
1 |
1 |
2761 |
Artefacts found: 36/36

Research Laboratory - Increases your research production by 10%!

Foohon Technology - Increases your ectrolium production by 10%!

Crystal Recharger - Quarters crystal Decay!

Crystal Synthesis - Increases your crystal production by 15%!

Military Might - Decreases unit upkeep by 10%, or 20% with The General!

t-Veronica - Improves populations fighting strength, also fight in stage 3!

Ether Gardens - Increases your energy production by 10%!

Advanced Robotics - Technology requirements are now halved!

Scroll of the Necromancer - Traps the souls of the dead, raising a great army!

Terraformer - An ancient gate allows planets to be transformed!

Darwinism - 10% more population upkeep, population upkeep no longer capped!

The Recycler - Funds research from Energy Decay, Tech Research impoves performance!

Ironside Effect - The resting site of a great viking encourages your army to steal resources!

Mirny Mine - Increases your mineral production by 15%!

Churchills Brandy - The War Chest has been found, improving your Fleets Readiness return!

Shield Network - Connects your Shield Networks across the Galaxy, removes the Technology requirement but reduces their effectiveness to 1/3!

Engineer - Reduces building upkeep by 10% or 20% with the Engineers Son!

Mary Celeste - The lost crew of Mary Celeste grants you all Incantations and cuts Ghosts Ships build cost in half!

Alchemist - Your psychics learn a new spell, converting Energy into a random resource!

Hahn Hypothesis - Your Engineers develop a relationship between Nuclear Reactivity and Ectrolium production, resulting in greater Reactivity output!

Double 0 - Raises your Agents defence by 25% but lowers Military defence by 15%!

Blackhole - Opening blackholes, Travel Speed is increased by 60%!

Engineers Son - A lifetime of watching his father has resulted in Fighters being 20% cheaper to build!

Flying Dutchman - Travelling the galaxy, the Flying Dutchman reports back on the findings!

Rabbit Theorum - Doubles your Population Research production!

Magus Cloak - Grants all self spells and reduces their cost by 25%!

Ace of Spies - You manage to recruit Sidney Reilly, aiding your Operations!

Resource Tree - Your scientists developed a new research, improving resource production!

Unified Field Theory - Your scientists have finished developing a Unified Field Theory, giving you full control over matter!

Skrullos Fragment - Grants you the ability to change race once a day!

You Grow, Girl! - This Planet grows by 1 every 10 weeks!

Playboy Quantum - Raises Portals Research maximum by 100% and improves Portals Research production by 50%!

Tyrs Justice - Temporarily reduces attack costs after being attacked!

The General - Enamoured by The Generals Presence, your troops are stronger defending! Range doubled with Military Might!

Obelisk - Raises readiness maximums by 15%!

Genghis Effect - Reduces exploration costs by 25%!