|
|
Empire |
Planets |
Players |
Networth |
| 1 |
|
Empire #11
|
109 |
1 |
18460455 |
| 2 |
|
Empiyr of Rahcks #2
|
108 |
1 |
14190898 |
| 3 |
|
Empire #0
|
1 |
1 |
3262 |
| 4 |
|
Empire #12
|
1 |
1 |
2868 |
Artefacts found: 17/30

Mirny Mine - Increases your mineral production by 15%!

Research Laboratory - Increases your research production by 10%!

Foohon Technology - Increases your ectrolium production by 10%!

Crystal Recharger - Quarters crystal Decay!

Advanced Robotics - Technology requirements are now halved!

Flying Dutchman - Travelling the galaxy, the Flying Dutchman reports back on the findings!

Playboy Quantum - Raises Portals Research maximum by 100% and improves Portals Research production by 50%!

The General - Enamoured by The Generals Presence, your troops are stronger defending! Range doubled with Military Might!

Shield Network - Connects your Shield Networks across the Galaxy, removes the Technology requirement but reduces their effectiveness to 1/3!

Obelisk - Raises readiness maximums by 15%!

Hahn Hypothesis - Your Engineers develop a relationship between Nuclear Reactivity and Ectrolium production, resulting in greater Reactivity output!

Ace of Spies - You manage to recruit Sidney Reilly, aiding your Operations!

Unified Field Theory - Your scientists have finished developing a Unified Field Theory, giving you full control over matter!

Burning Resolve - Stationed forces improve defence strength by 50%!

Steganography - Using the art of Steganography, Cruiser Networth is reduced by 50%!

Mad Scientist - Experiments on Soldiers increases Research Production however, their pay is doubled!

Citadel - Increases base City Population by 50%!