|
|
Empire |
Planets |
Players |
Networth |
1 |
|
Empire #7
|
458 |
1 |
757428590 |
2 |
|
Frishnak #2
|
152 |
1 |
71305682 |
3 |
|
Empire #8
|
103 |
1 |
50178189 |
4 |
|
Empire #3
|
87 |
1 |
2313085 |
5 |
|
Empire #12
|
1 |
1 |
3999 |
6 |
|
Empire #0
|
1 |
1 |
3717 |
Artefacts found: 30/30

Ether Gardens - Increases your energy production by 10%!

Crystal Synthesis - Increases your crystal production by 15%!

Research Laboratory - Increases your research production by 10%!

The Recycler - Funds research from Energy Decay, Tech Research impoves performance!

Scroll of the Necromancer - Traps the souls of the dead, raising a great army!

Foohon Technology - Increases your ectrolium production by 10%!

Crystal Recharger - Quarters crystal Decay!

Darwinism - 10% more population upkeep, population upkeep no longer capped!

Churchills Brandy - The War Chest has been found, improving your Fleets Readiness return!

Advanced Robotics - Technology requirements are now halved!

Flying Dutchman - Travelling the galaxy, the Flying Dutchman reports back on the findings!

You Grow, Girl! - This Planet grows by 1 every 10 weeks!

The General - Enamoured by The Generals Presence, your troops are stronger defending! Range doubled with Military Might!

Shield Network - Connects your Shield Networks across the Galaxy, removes the Technology requirement but reduces their effectiveness to 1/3!

Double 0 - Raises your Agents defence by 25% but lowers Military defence by 15%!

Rabbit Theorum - Doubles your Population Research production!

Engineers Son - A lifetime of watching his father has resulted in Fighters being 20% cheaper to build!

Engineer - Reduces building upkeep by 10% or 20% with the Engineers Son!

Magus Cloak - Grants all self spells and reduces their cost by 25%!

Blackhole - Opening blackholes, Travel Speed is increased by 60%!

Tyrs Justice - Temporarily reduces attack costs after being attacked!

Mary Celeste - The lost crew of Mary Celeste grants you all Incantations and cuts Ghosts Ships build cost in half!

Alchemist - Your psychics learn a new spell, converting Energy into a random resource!

Resource Tree - Your scientists developed a new research, improving resource production!

Ace of Spies - You manage to recruit Sidney Reilly, aiding your Operations!

Unified Field Theory - Your scientists have finished developing a Unified Field Theory, giving you full control over matter!

Burning Resolve - Stationed forces improve defence strength by 50%!

Proton Pack - Decreases enemy Ghost Ships attack and Phantoms battle strength by 15%!

Steganography - Using the art of Steganography, Cruiser Networth is reduced by 50%!

Mad Scientist - Experiments on Soldiers increases Research Production however, their pay is doubled!