Artefact Status
Round has finished, congratulations Relief #2! New round registration will begin soon.
Empire Rankings
Empire Planets Players Networth
1 Relief #2 254 1 315981981
2 Uncanny #13 129 1 64665667
3 Merry Christmas #4 118 1 68138474
4 Empire #12 53 1 99333393
5 Empire #9 41 1 63601709
6 Empire #0 1 1 4990
7 Empire #1 1 1 4543

Artefacts found: 30/30    Info
Ether Gardens Ether Gardens - Increases your energy production by 10%!
Mirny Mine Mirny Mine - Increases your mineral production by 15%!
Crystal Synthesis Crystal Synthesis - Increases your crystal production by 15%!
t-Veronica t-Veronica - Improves populations fighting strength, also fight in stage 3!
Military Might Military Might - Decreases unit upkeep by 10%, or 20% with The General!
Terraformer Terraformer - An ancient gate allows planets to be transformed!
The Recycler The Recycler - Funds research from Energy Decay, Tech Research impoves performance!
Ironside Effect Ironside Effect - The resting site of a great viking encourages your army to steal resources!
Scroll of the Necromancer Scroll of the Necromancer - Traps the souls of the dead, raising a great army!
Foohon Technology Foohon Technology - Increases your ectrolium production by 10%!
Crystal Recharger Crystal Recharger - Quarters crystal Decay!
Darwinism Darwinism - 10% more population upkeep, population upkeep no longer capped!
Churchills Brandy Churchills Brandy - The War Chest has been found, improving your Fleets Readiness return!
Flying Dutchman Flying Dutchman - Travelling the galaxy, the Flying Dutchman reports back on the findings!
Playboy Quantum Playboy Quantum - Raises Portals Research maximum by 100% and improves Portals Research production by 50%!
The General The General - Enamoured by The Generals Presence, your troops are stronger defending! Range doubled with Military Might!
Shield Network Shield Network - Connects your Shield Networks across the Galaxy, removes the Technology requirement but reduces their effectiveness to 1/3!
Rabbit Theorum Rabbit Theorum - Doubles your Population Research production!
Engineers Son Engineers Son - A lifetime of watching his father has resulted in Fighters being 20% cheaper to build!
Engineer Engineer - Reduces building upkeep by 10% or 20% with the Engineers Son!
Blackhole Blackhole - Opening blackholes, Travel Speed is increased by 60%!
Tyrs Justice Tyrs Justice - Temporarily reduces attack costs after being attacked!
Skrullos Fragment Skrullos Fragment - Grants you the ability to change race once a day!
Resource Tree Resource Tree - Your scientists developed a new research, improving resource production!
Hahn Hypothesis Hahn Hypothesis - Your Engineers develop a relationship between Nuclear Reactivity and Ectrolium production, resulting in greater Reactivity output!
Ace of Spies Ace of Spies - You manage to recruit Sidney Reilly, aiding your Operations!
Unified Field Theory Unified Field Theory - Your scientists have finished developing a Unified Field Theory, giving you full control over matter!
Steganography Steganography - Using the art of Steganography, Cruiser Networth is reduced by 50%!
Architect Architect - Reduces Buildings Mineral costs by 15%, or 20% with The Citadel!
Mad Scientist Mad Scientist - Experiments on Soldiers increases Research Production however, their pay is doubled!