|
|
Empire |
Planets |
Players |
Networth |
| 1 |
|
Empire #9
|
102 |
1 |
55975513 |
| 2 |
|
Empire #4
|
100 |
1 |
29813477 |
| 3 |
|
Relief #2
|
94 |
1 |
28173173 |
| 4 |
|
Uncanny #13
|
80 |
1 |
9102883 |
| 5 |
|
Empire #12
|
53 |
1 |
19543620 |
| 6 |
|
Empire #0
|
1 |
1 |
3416 |
Artefacts found: 27/30

Ether Gardens - Increases your energy production by 10%!

Crystal Synthesis - Increases your crystal production by 15%!

t-Veronica - Improves populations fighting strength, also fight in stage 3!

Military Might - Decreases unit upkeep by 10%, or 20% with The General!

Terraformer - An ancient gate allows planets to be transformed!

The Recycler - Funds research from Energy Decay, Tech Research impoves performance!

Ironside Effect - The resting site of a great viking encourages your army to steal resources!

Scroll of the Necromancer - Traps the souls of the dead, raising a great army!

Foohon Technology - Increases your ectrolium production by 10%!

Crystal Recharger - Quarters crystal Decay!

Churchills Brandy - The War Chest has been found, improving your Fleets Readiness return!

Flying Dutchman - Travelling the galaxy, the Flying Dutchman reports back on the findings!

Playboy Quantum - Raises Portals Research maximum by 100% and improves Portals Research production by 50%!

The General - Enamoured by The Generals Presence, your troops are stronger defending! Range doubled with Military Might!

Shield Network - Connects your Shield Networks across the Galaxy, removes the Technology requirement but reduces their effectiveness to 1/3!

Rabbit Theorum - Doubles your Population Research production!

Engineers Son - A lifetime of watching his father has resulted in Fighters being 20% cheaper to build!

Engineer - Reduces building upkeep by 10% or 20% with the Engineers Son!

Blackhole - Opening blackholes, Travel Speed is increased by 60%!

Tyrs Justice - Temporarily reduces attack costs after being attacked!

Skrullos Fragment - Grants you the ability to change race once a day!

Resource Tree - Your scientists developed a new research, improving resource production!

Hahn Hypothesis - Your Engineers develop a relationship between Nuclear Reactivity and Ectrolium production, resulting in greater Reactivity output!

Ace of Spies - You manage to recruit Sidney Reilly, aiding your Operations!

Steganography - Using the art of Steganography, Cruiser Networth is reduced by 50%!

Architect - Reduces Buildings Mineral costs by 15%, or 20% with The Citadel!

Mad Scientist - Experiments on Soldiers increases Research Production however, their pay is doubled!