|
|
Empire |
Planets |
Players |
Networth |
1 |
|
Empire #4
|
502 |
1 |
8129316161 |
2 |
|
Empire #10
|
270 |
1 |
204279234 |
3 |
|
Empire #7
|
150 |
1 |
139062719 |
4 |
|
Empire #5
|
136 |
1 |
1041482767 |
5 |
|
Empire #1
@WAR
|
127 |
1 |
128166685 |
6 |
|
Empire #3
@WAR
|
96 |
1 |
43942647 |
7 |
|
Empire #12
|
72 |
1 |
15516407 |
8 |
|
[ANZAC] The Clash of Fools #6
|
23 |
1 |
322944 |
9 |
|
Empire #13
|
15 |
1 |
2999527 |
10 |
|
Empire #0
|
1 |
1 |
3197 |
Artefacts found: 30/30
Foohon Technology - Increases your ectrolium production by 10%!
Crystal Recharger - Quarters crystal Decay!
Darwinism - 10% more population upkeep, population upkeep no longer capped!
Advanced Robotics - Technology requirements are now halved!
The General - Enamoured by The Generals Presence, your troops are stronger defending! Range doubled with Military Might!
Ether Gardens - Increases your energy production by 10%!
Mirny Mine - Increases your mineral production by 15%!
Crystal Synthesis - Increases your crystal production by 15%!
Research Laboratory - Increases your research production by 10%!
t-Veronica - Improves populations fighting strength, also fight in stage 3!
Military Might - Decreases unit upkeep by 10%, or 20% with The General!
Double 0 - Raises your Agents defence by 25% but lowers Military defence by 15%!
The Recycler - Funds research from Energy Decay, Tech Research impoves performance!
Playboy Quantum - Raises Portals Research maximum by 100% and improves Portals Research production by 50%!
Shield Network - Connects your Shield Networks across the Galaxy, removes the Technology requirement but reduces their effectiveness to 1/3!
Rabbit Theorum - Doubles your Population Research production!
Ironside Effect - The resting site of a great viking encourages your army to steal resources!
Terraformer - An ancient gate allows planets to be transformed!
Flying Dutchman - Travelling the galaxy, the Flying Dutchman reports back on the findings!
Churchills Brandy - The War Chest has been found, improving your Fleets Readiness return!
Mary Celeste - The lost crew of Mary Celeste grants you all Incantations and cuts Ghosts Ships build cost in half!
Skrullos Fragment - Grants you the ability to change race once a day!
Obelisk - Raises readiness maximums by 15%!
Alchemist - Your psychics learn a new spell, converting Energy into a random resource!
Engineers Son - A lifetime of watching his father has resulted in Fighters being 20% cheaper to build!
Engineer - Reduces building upkeep by 10% or 20% with the Engineers Son!
Magus Cloak - Grants all self spells and reduces their cost by 25%!
Genghis Effect - Reduces exploration costs by 25%!
Blackhole - Opening blackholes, Travel Speed is increased by 60%!
Tyrs Justice - Temporarily reduces attack costs after being attacked!