|
|
Empire |
Planets |
Players |
Networth |
1 |
|
Frishnak #4
|
284 |
1 |
844990518 |
2 |
|
Biker Mice from Mars #11
|
234 |
1 |
1222660137 |
3 |
|
Danger Mouse #1
|
132 |
1 |
5724189207 |
4 |
|
Pinky and the Brain #13
|
119 |
1 |
104971422 |
5 |
|
Jody Got'chure Girl #7
|
83 |
1 |
42537249 |
6 |
|
Empire #12
|
79 |
1 |
608926607 |
7 |
|
Empire #2
|
34 |
1 |
3344206 |
8 |
|
Empire #0
|
1 |
1 |
8329 |
Artefacts found: 33/33

Alchemist - Your psychics learn a new spell, converting Energy into a random resource!

Mary Celeste - The lost crew of Mary Celeste grants you all Incantations and cuts Ghosts Ships build cost in half!

You Grow, Girl! - This Planet grows by 1 every 10 weeks!

Blackhole - Opening blackholes, Travel Speed is increased by 60%!

The Recycler - Funds research from Energy Decay, Tech Research impoves performance!

Ironside Effect - The resting site of a great viking encourages your army to steal resources!

Magus Cloak - Grants all self spells and reduces their cost by 25%!

Tyrs Justice - Temporarily reduces attack costs after being attacked!

Advanced Robotics - Technology requirements are now halved!

Mirny Mine - Increases your mineral production by 15%!

Military Might - Decreases unit upkeep by 10%, or 20% with The General!

t-Veronica - Improves populations fighting strength, also fight in stage 3!

Foohon Technology - Increases your ectrolium production by 10%!

Ether Gardens - Increases your energy production by 10%!

Skrullos Fragment - Grants you the ability to change race once a day!

Playboy Quantum - Raises Portals Research maximum by 100% and improves Portals Research production by 50%!

Churchills Brandy - The War Chest has been found, improving your Fleets Readiness return!

Obelisk - Raises readiness maximums by 15%!

Darwinism - 10% more population upkeep, population upkeep no longer capped!

Engineer - Reduces building upkeep by 10% or 20% with the Engineers Son!

Crystal Recharger - Quarters crystal Decay!

Crystal Synthesis - Increases your crystal production by 15%!

Rabbit Theorum - Doubles your Population Research production!

Scroll of the Necromancer - Traps the souls of the dead, raising a great army!

Terraformer - An ancient gate allows planets to be transformed!

The General - Enamoured by The Generals Presence, your troops are stronger defending! Range doubled with Military Might!

Engineers Son - A lifetime of watching his father has resulted in Fighters being 20% cheaper to build!

Genghis Effect - Reduces exploration costs by 25%!

Double 0 - Raises your Agents defence by 25% but lowers Military defence by 15%!

Shield Network - Connects your Shield Networks across the Galaxy, removes the Technology requirement but reduces their effectiveness to 1/3!

Flying Dutchman - Travelling the galaxy, the Flying Dutchman reports back on the findings!

Resource Tree - Your scientists developed a new research, improving resource production!

Research Laboratory - Increases your research production by 10%!