Artefact Status
Round has finished, congratulations I Am Not Richard Nixon #3! New round registration will begin soon.
Empire Rankings
Empire Planets Players Networth
1 I Am Not Richard Nixon #3 436 1 461501351
2 X1 Realms #1 109 1 240857865
3 Empire #14 100 1 11376412
4 Empire #0 1 1 4961

Artefacts found: 30/30    Info
Ether Gardens Ether Gardens - Increases your energy production by 10%!
Mirny Mine Mirny Mine - Increases your mineral production by 15%!
Crystal Synthesis Crystal Synthesis - Increases your crystal production by 15%!
Research Laboratory Research Laboratory - Increases your research production by 10%!
Military Might Military Might - Decreases unit upkeep by 10%, or 20% with The General!
Terraformer Terraformer - An ancient gate allows planets to be transformed!
Scroll of the Necromancer Scroll of the Necromancer - Traps the souls of the dead, raising a great army!
Crystal Recharger Crystal Recharger - Quarters crystal Decay!
Churchills Brandy Churchills Brandy - The War Chest has been found, improving your Fleets Readiness return!
Advanced Robotics Advanced Robotics - Technology requirements are now halved!
Flying Dutchman Flying Dutchman - Travelling the galaxy, the Flying Dutchman reports back on the findings!
You Grow, Girl! You Grow, Girl! - This Planet grows by 1 every 10 weeks!
Playboy Quantum Playboy Quantum - Raises Portals Research maximum by 100% and improves Portals Research production by 50%!
The General The General - Enamoured by The Generals Presence, your troops are stronger defending! Range doubled with Military Might!
Shield Network Shield Network - Connects your Shield Networks across the Galaxy, removes the Technology requirement but reduces their effectiveness to 1/3!
Rabbit Theorum Rabbit Theorum - Doubles your Population Research production!
Engineers Son Engineers Son - A lifetime of watching his father has resulted in Fighters being 20% cheaper to build!
Engineer Engineer - Reduces building upkeep by 10% or 20% with the Engineers Son!
Magus Cloak Magus Cloak - Grants all self spells and reduces their cost by 25%!
Genghis Effect Genghis Effect - Reduces exploration costs by 25%!
Tyrs Justice Tyrs Justice - Temporarily reduces attack costs after being attacked!
Obelisk Obelisk - Raises readiness maximums by 15%!
Alchemist Alchemist - Your psychics learn a new spell, converting Energy into a random resource!
Resource Tree Resource Tree - Your scientists developed a new research, improving resource production!
Hahn Hypothesis Hahn Hypothesis - Your Engineers develop a relationship between Nuclear Reactivity and Ectrolium production, resulting in greater Reactivity output!
Unified Field Theory Unified Field Theory - Your scientists have finished developing a Unified Field Theory, giving you full control over matter!
Burning Resolve Burning Resolve - Stationed forces improve defence strength by 50%!
Steganography Steganography - Using the art of Steganography, Cruiser Networth is reduced by 50%!
Architect Architect - Reduces Buildings Mineral costs by 15%, or 20% with The Citadel!
Mad Scientist Mad Scientist - Experiments on Soldiers increases Research Production however, their pay is doubled!