|
|
Empire |
Planets |
Players |
Networth |
1 |
|
I Am Not Richard Nixon #3
|
436 |
1 |
461501351 |
2 |
|
X1 Realms #1
|
109 |
1 |
240857865 |
3 |
|
Empire #14
|
100 |
1 |
11376412 |
4 |
|
Empire #0
|
1 |
1 |
4961 |
Artefacts found: 30/30

Ether Gardens - Increases your energy production by 10%!

Mirny Mine - Increases your mineral production by 15%!

Crystal Synthesis - Increases your crystal production by 15%!

Research Laboratory - Increases your research production by 10%!

Military Might - Decreases unit upkeep by 10%, or 20% with The General!

Terraformer - An ancient gate allows planets to be transformed!

Scroll of the Necromancer - Traps the souls of the dead, raising a great army!

Crystal Recharger - Quarters crystal Decay!

Churchills Brandy - The War Chest has been found, improving your Fleets Readiness return!

Advanced Robotics - Technology requirements are now halved!

Flying Dutchman - Travelling the galaxy, the Flying Dutchman reports back on the findings!

You Grow, Girl! - This Planet grows by 1 every 10 weeks!

Playboy Quantum - Raises Portals Research maximum by 100% and improves Portals Research production by 50%!

The General - Enamoured by The Generals Presence, your troops are stronger defending! Range doubled with Military Might!

Shield Network - Connects your Shield Networks across the Galaxy, removes the Technology requirement but reduces their effectiveness to 1/3!

Rabbit Theorum - Doubles your Population Research production!

Engineers Son - A lifetime of watching his father has resulted in Fighters being 20% cheaper to build!

Engineer - Reduces building upkeep by 10% or 20% with the Engineers Son!

Magus Cloak - Grants all self spells and reduces their cost by 25%!

Genghis Effect - Reduces exploration costs by 25%!

Tyrs Justice - Temporarily reduces attack costs after being attacked!

Obelisk - Raises readiness maximums by 15%!

Alchemist - Your psychics learn a new spell, converting Energy into a random resource!

Resource Tree - Your scientists developed a new research, improving resource production!

Hahn Hypothesis - Your Engineers develop a relationship between Nuclear Reactivity and Ectrolium production, resulting in greater Reactivity output!

Unified Field Theory - Your scientists have finished developing a Unified Field Theory, giving you full control over matter!

Burning Resolve - Stationed forces improve defence strength by 50%!

Steganography - Using the art of Steganography, Cruiser Networth is reduced by 50%!

Architect - Reduces Buildings Mineral costs by 15%, or 20% with The Citadel!

Mad Scientist - Experiments on Soldiers increases Research Production however, their pay is doubled!