Empire Rankings
Empire Planets Players Networth
1 Empire #4 502 1 8129316161
2 Empire #10 270 1 204279234
3 Empire #7 150 1 139062719
4 Empire #5 136 1 1041482767
5 Empire #1 @WAR 127 1 128166685
6 Empire #3 @WAR 96 1 43942647
7 Empire #12 72 1 15516407
8 [ANZAC] The Clash of Fools #6 23 1 322944
9 Empire #13 15 1 2999527
10 Empire #0 1 1 3197

Artefacts found: 30/30    Info
Foohon Technology Foohon Technology - Increases your ectrolium production by 10%!
Crystal Recharger Crystal Recharger - Quarters crystal Decay!
Darwinism Darwinism - 10% more population upkeep, population upkeep no longer capped!
Advanced Robotics Advanced Robotics - Technology requirements are now halved!
The General The General - Enamoured by The Generals Presence, your troops are stronger defending! Range doubled with Military Might!
Ether Gardens Ether Gardens - Increases your energy production by 10%!
Mirny Mine Mirny Mine - Increases your mineral production by 15%!
Crystal Synthesis Crystal Synthesis - Increases your crystal production by 15%!
Research Laboratory Research Laboratory - Increases your research production by 10%!
t-Veronica t-Veronica - Improves populations fighting strength, also fight in stage 3!
Military Might Military Might - Decreases unit upkeep by 10%, or 20% with The General!
Double 0 Double 0 - Raises your Agents defence by 25% but lowers Military defence by 15%!
The Recycler The Recycler - Funds research from Energy Decay, Tech Research impoves performance!
Playboy Quantum Playboy Quantum - Raises Portals Research maximum by 100% and improves Portals Research production by 50%!
Shield Network Shield Network - Connects your Shield Networks across the Galaxy, removes the Technology requirement but reduces their effectiveness to 1/3!
Rabbit Theorum Rabbit Theorum - Doubles your Population Research production!
Ironside Effect Ironside Effect - The resting site of a great viking encourages your army to steal resources!
Terraformer Terraformer - An ancient gate allows planets to be transformed!
Flying Dutchman Flying Dutchman - Travelling the galaxy, the Flying Dutchman reports back on the findings!
Churchills Brandy Churchills Brandy - The War Chest has been found, improving your Fleets Readiness return!
Mary Celeste Mary Celeste - The lost crew of Mary Celeste grants you all Incantations and cuts Ghosts Ships build cost in half!
Skrullos Fragment Skrullos Fragment - Grants you the ability to change race once a day!
Obelisk Obelisk - Raises readiness maximums by 15%!
Alchemist Alchemist - Your psychics learn a new spell, converting Energy into a random resource!
Engineers Son Engineers Son - A lifetime of watching his father has resulted in Fighters being 20% cheaper to build!
Engineer Engineer - Reduces building upkeep by 10% or 20% with the Engineers Son!
Magus Cloak Magus Cloak - Grants all self spells and reduces their cost by 25%!
Genghis Effect Genghis Effect - Reduces exploration costs by 25%!
Blackhole Blackhole - Opening blackholes, Travel Speed is increased by 60%!
Tyrs Justice Tyrs Justice - Temporarily reduces attack costs after being attacked!