Artefacts found: 21/30
Ether Gardens - Increases your energy production by 10%!
Crystal Synthesis - Increases your crystal production by 15%!
Military Might - Decreases unit upkeep by 10%, or 20% with The General!
Terraformer - An ancient gate allows planets to be transformed!
The Recycler - Funds research from Energy Decay, Tech Research impoves performance!
Ironside Effect - The resting site of a great viking encourages your army to steal resources!
Foohon Technology - Increases your ectrolium production by 10%!
Darwinism - 10% more population upkeep, population upkeep no longer capped!
The General - Enamoured by The Generals Presence, your troops are stronger defending! Range doubled with Military Might!
Engineers Son - A lifetime of watching his father has resulted in Fighters being 20% cheaper to build!
Engineer - Reduces building upkeep by 10% or 20% with the Engineers Son!
Magus Cloak - Grants all self spells and reduces their cost by 25%!
Genghis Effect - Reduces exploration costs by 25%!
Blackhole - Opening blackholes, Travel Speed is increased by 60%!
Tyrs Justice - Temporarily reduces attack costs after being attacked!
Obelisk - Raises readiness maximums by 15%!
Alchemist - Your psychics learn a new spell, converting Energy into a random resource!
Hahn Hypothesis - Your Engineers develop a relationship between Nuclear Reactivity and Ectrolium production, resulting in greater Reactivity output!
Burning Resolve - Stationed forces improve defence strength by 50%!
Proton Pack - Decreases enemy Ghost Ships attack and Phantoms battle strength by 15%!
Architect - Reduces Buildings Mineral costs by 15%, or 20% with The Citadel!