Artefact Status
Round has finished, congratulations Empire #7! New round registration will begin soon.
Empire Rankings
Empire Planets Players Networth
1 Empire #7 458 1 757428590
2 Frishnak #2 152 1 71305682
3 Empire #8 103 1 50178189
4 Empire #3 87 1 2313085
5 Empire #12 1 1 3999
6 Empire #0 1 1 3717

Artefacts found: 30/30    Info
Ether Gardens Ether Gardens - Increases your energy production by 10%!
Crystal Synthesis Crystal Synthesis - Increases your crystal production by 15%!
Research Laboratory Research Laboratory - Increases your research production by 10%!
The Recycler The Recycler - Funds research from Energy Decay, Tech Research impoves performance!
Scroll of the Necromancer Scroll of the Necromancer - Traps the souls of the dead, raising a great army!
Foohon Technology Foohon Technology - Increases your ectrolium production by 10%!
Crystal Recharger Crystal Recharger - Quarters crystal Decay!
Darwinism Darwinism - 10% more population upkeep, population upkeep no longer capped!
Churchills Brandy Churchills Brandy - The War Chest has been found, improving your Fleets Readiness return!
Advanced Robotics Advanced Robotics - Technology requirements are now halved!
Flying Dutchman Flying Dutchman - Travelling the galaxy, the Flying Dutchman reports back on the findings!
You Grow, Girl! You Grow, Girl! - This Planet grows by 1 every 10 weeks!
The General The General - Enamoured by The Generals Presence, your troops are stronger defending! Range doubled with Military Might!
Shield Network Shield Network - Connects your Shield Networks across the Galaxy, removes the Technology requirement but reduces their effectiveness to 1/3!
Double 0 Double 0 - Raises your Agents defence by 25% but lowers Military defence by 15%!
Rabbit Theorum Rabbit Theorum - Doubles your Population Research production!
Engineers Son Engineers Son - A lifetime of watching his father has resulted in Fighters being 20% cheaper to build!
Engineer Engineer - Reduces building upkeep by 10% or 20% with the Engineers Son!
Magus Cloak Magus Cloak - Grants all self spells and reduces their cost by 25%!
Blackhole Blackhole - Opening blackholes, Travel Speed is increased by 60%!
Tyrs Justice Tyrs Justice - Temporarily reduces attack costs after being attacked!
Mary Celeste Mary Celeste - The lost crew of Mary Celeste grants you all Incantations and cuts Ghosts Ships build cost in half!
Alchemist Alchemist - Your psychics learn a new spell, converting Energy into a random resource!
Resource Tree Resource Tree - Your scientists developed a new research, improving resource production!
Ace of Spies Ace of Spies - You manage to recruit Sidney Reilly, aiding your Operations!
Unified Field Theory Unified Field Theory - Your scientists have finished developing a Unified Field Theory, giving you full control over matter!
Burning Resolve Burning Resolve - Stationed forces improve defence strength by 50%!
Proton Pack Proton Pack - Decreases enemy Ghost Ships attack and Phantoms battle strength by 15%!
Steganography Steganography - Using the art of Steganography, Cruiser Networth is reduced by 50%!
Mad Scientist Mad Scientist - Experiments on Soldiers increases Research Production however, their pay is doubled!