General
-Multiple pages have been rewrote in an effort to reduce loading times and make it easier, including research, scouting, planets, map. Some will look exactly the same while others have subtle tweaks
-A lot on the back end has been reworked to make maintenance easier and remove duplication, making some of these changes mandatory
-All pages should now adapt depending on device, screen size etc
Round Specials
-Now displayed in headquartes, for example the Exploration cost is visbile in Regular round
-Some specials may come and go during rounds, more to come
Automatic Fleet Setting
-New fleet setting, automatic. Go to fleet page to use
-If attacking a planet and it is instant (0 weeks travel time) it will automatically attack
-If unsuccessful fleet will return to main fleet
-If successful, fleet will automatically move to next destination
-Fleet checks first before moving, if it is closer or equal to your portal, it will move to attack the next available planet of the enemy you have just attacked
-Following attacks will have to be confirmed by user, either pressing attack in the battle page or fleet page
-If the your portal is closer, the fleet will move to return to main fleet
-If planet is not instant (takes 1+ weeks to travel to) user will have to attack as normal before fleet then evaluates whether to move to next planet or not
Regular Round
-Big Bang has been reduced from 140/120/1.0 tech/readiness/difficulty to 100/80/0.5 while still having the secondary effect
-Exploration Costs are now 20% cheaper
Fast Round
-Big Bang difficulty increased from 1.0 to 6.0 with no secondary effect
-Remove unit limit on build
Special Operations
-Mineral Plants have been added to Infiltration, missed them, oops
-Fixed bug around Hack Mainframe allowing for negative ticks, potentially slowing the server. I will continue to monitor
-Potentail bug with Irrad and still investigating (cheaper than it should be)
Artefacts
-Necro arti was severly reduced, will be given a slight increase to make it usuable. Current stats are 3/10/10 attack/defence/% of lost units on defence, new stats will be 5/12/15%
The server needs a restart, so all changes will be done once the Fast Tick ends.
Special Operations
-Self/empire operations and incantations again 1/3 of cost
Regular Round
-Peace will remain for the first week, 3 weeks before arti timer starts
Fast Round
-Artefacts had been reducing defenders overall strength (100% - 1% per artefact held) now effecting attacking too