General:
Battle
-Costs adjusted for low player base, scales depending on size. More expensive if much larger, cheaper if much smaller
-Stationed fleet was not depleting losses if the planet was lost, fixed
-Fleet orders not processing for attacker if battle was lost prior to stage 4, fixed
Stationed Fleet
-Recall option changed on the planet page, any stationed fleet shows in the fleet page with the link to the planet
Transports/ Carriers
-Automatically fills minimum required when sending a fleet, displays a warning if not enough available
War
-Secondary condition added to declare, if opponent is less than 80% planets, they must also be above 60% of networth
-Prime Minister page will display an error message if trying to declare on an empire that fails to meet the conditions prior to declaring, allowing for users to check first
Galaxy Activity
-After successful testing, the next phase will be introduced
-Activities can now come and go during different stages of the round, with differing strength percentages
-New Galaxy activity allows for Artefacts to spawn in the Regular Round, it randomly selects an unexplored planet, possibly already scouted
Artefacts:
Guide
-Artefacts will remain hidden for the Regular Round unless found
Regular Round
-The random code for selecting the 9 artefacts has been adjusted to prevent the same artefacts appearing constantly
Special Operations:
Spells/ psychic operations
-Costs were defaulting to default, rather than adjusting for targetted player, fixed
General:
Battle
-A calculation was causing defender to lose all air units in phase 2 if defending fighters heavily outnumbered attackers, fixed
Artefacts:
Advanced Robotics
-Reduction to spec op penalty tweaked and now matches the python code displayed on screen
Special Operations:
System
-Total Agents in Main Fleet now shown under the number to send
-Ghost ships automatically filled with available numbers
-Option to send all available system affecting incantations directly from system screen rather than only allowing Survey
Readiness Losses
-Reported discrepency under War Decleration, unable to replicate but formula tweaked anyway, continue to report any issues please
General
-Multiple pages have been rewrote in an effort to reduce loading times and make it easier, including research, scouting, planets, map. Some will look exactly the same while others have subtle tweaks
-A lot on the back end has been reworked to make maintenance easier and remove duplication, making some of these changes mandatory
-All pages should now adapt depending on device, screen size etc
Round Specials
-Now displayed in headquartes, for example the Exploration cost is visbile in Regular round
-Some specials may come and go during rounds, more to come
Automatic Fleet Setting
-New fleet setting, automatic. Go to fleet page to use
-If attacking a planet and it is instant (0 weeks travel time) it will automatically attack
-If unsuccessful fleet will return to main fleet
-If successful, fleet will automatically move to next destination
-Fleet checks first before moving, if it is closer or equal to your portal, it will move to attack the next available planet of the enemy you have just attacked
-Following attacks will have to be confirmed by user, either pressing attack in the battle page or fleet page
-If the your portal is closer, the fleet will move to return to main fleet
-If planet is not instant (takes 1+ weeks to travel to) user will have to attack as normal before fleet then evaluates whether to move to next planet or not