March 18, 2025, 11:12 a.m.

Regular Round
-Big Bang has been reduced from 140/120/1.0 tech/readiness/difficulty to 100/80/0.5 while still having the secondary effect
-Exploration Costs are now 20% cheaper
Fast Round
-Big Bang difficulty increased from 1.0 to 6.0 with no secondary effect
-Remove unit limit on build
Special Operations
-Mineral Plants have been added to Infiltration, missed them, oops
-Fixed bug around Hack Mainframe allowing for negative ticks, potentially slowing the server. I will continue to monitor
-Potentail bug with Irrad and still investigating (cheaper than it should be)
Artefacts
-Necro arti was severly reduced, will be given a slight increase to make it usuable. Current stats are 3/10/10 attack/defence/% of lost units on defence, new stats will be 5/12/15%

The server needs a restart, so all changes will be done once the Fast Tick ends.

March 12, 2025, 9:59 a.m.

Special Operations
-Self/empire operations and incantations again 1/3 of cost
Regular Round
-Peace will remain for the first week, 3 weeks before arti timer starts
Fast Round
-Artefacts had been reducing defenders overall strength (100% - 1% per artefact held) now effecting attacking too

Feb. 27, 2025, 10:52 a.m.

Nuke

-Fixed bug, nukes were failing to fire

-Nuke was returned to its original state, opping Artefacts is not permitted. With the reduction in difficulty it was to cheap to prevent round end

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Archived

Update Notes 21/03/2024

- Hack Mainframe has had difficulty increased, no longer stacks
- Network Infiltration has had difficulty increased and maximum lost research capped at 3%
- Nuke Planet has had a 50% cost increase but difficulty has been halved


- Fleet orders now appear under the travelling fleet rather than opening a new page
- Trial map opens systems/ planets on top of the map rather than opening a new page, when playing around on testing things like attacking could be done at a much faster pace


- Map now displays home image
- Systems show travelling fleets from empire
- Portals swapped from text to image in system view, stationed fleet image added (planets page too)


- Defense Satalites and Shield Networks no longer contribute to overall overbuilt %. This was always the case previously. Note that while under construction they DO count towards OB%
- Maximum base planet size has been increased from 600 to 800
- More bonus planets added from the start
- Flying Dutchman no longer scouts home systems and produces planet information in news
- Activity is now shown in empire page
- Portal coverage returned to battle page


- Marking a user independant reduces FR to 1/3
- This is for all users, however being in the same empire you get 1/3 then a further 1/3
- Once all other planets have been taken, attacking the home planet removes the user from the empire
- Whoever clears the last planet also receives all resources from the independant user


- New Race, the Jackos (Jack of all trades) check races page for information
- New race also has a new op, 'Spoil Resources' causing mineral and ectrolium to decay
- The Necro arti returns, massively reduced in power (only population now refills Necros, scales at a lower % the more population killed)
- Military Sabotage destroys Necros
- 15 total Artefacts
Update Notes 04/03/2024
- Tweaked some ops, more balanced
- Empires reduced to 10, random will now fill empires. To join and play solo, choose an empire number and set the password
- Fleet orders now display current position
- Artefacts now show in system view if scouted
- Terraformer produces a seperate bonus for each Empire member
- Advanced Robotics now effects Spells, Operations and Incantations
- Selecting planets and then choosing a building type and confirming, will raze all of that buildings from selected planets
Update Notes 20/02/2024

- Currently under trial map, will be pushed to be the main map going forward. Gives much better results in terms of map settings and speed difference is minimal
- Systems had to be tweaked to display multiple map settings, also resulting in faster speeds. Changes to scouting also required the change


- Large overhaul to scouting, now Empire based rather than individual
- Has been optimised, resulting in faster loading pages in maps, systems and scouting page


- Hack Mainframe time reduced from 48 to 32 ticks (maximum)
- Vortex portal has been tweaked to give fairer results, maximum time upped from 48, to 144 ticks


- Changed how NAPs are offered, now have a set 24 and 48hr cancellation time
- NAPs can be accepted and cancelled from the relations page if Leader


- Stationed units now working
- Portal coverage is now calculated every battle, rather than every tick on defence. This caused a delay in both building a portal and losing a portal previously


Lots and lots of other little bugs tweaked and fixed, hopefully light at the end of the tunnel. Working on a fix to razing individual buildings, this will be completed before round start.
Update Notes 08/02/2024

- Created a second galaxy, this is completely seperate from the main galaxy and can run with different options
- To achieve this I had to change the login format so now you are directed to a portal
- To access each galaxy, click the links as above, 10 Minutes will take you to one galaxy, 1 Minute the other.
- Returning to the portal and selecting the other will swap which galaxy you enter.
- You can play one or the other, or both if so desired


- Added the option from PM Options to give other Empire member roles, roles dont really serve a purpose yet.
- Selecting a planet or system will now display how far away that system is in weeks
- Offering planets has been added, it will only show on eligible planets. The offered planet will show in news on Headquarters along with an accept button. Accepting a planet costs FR (although minimal compared to exploring) and destroys 20% of the buildings. This is to deter from using a smaller Empire member with better construction building and passing
- The map has been trimmed so speed up loading time, I still have one more thing to try so may change before round starts
- The tick script has been optimised resulting in a 10x completion time
- Password reset has been fixed
- Hack Mainframe has returned to stacking, with a maximum effectiveness of 15% versus 20%. Income to the user has been upped from 20% to 25%


- 3 man empires as the last round
- Artefacts have been reduced to 9
- Map is half the size of last time as travel time would take hours 75x75
- Upped from 15 Empires to 19 (+ Admin)


- 1 man empires, upto 49 (+ Admin)
- 13 Artefacts
- I still need to finish off some of the links in each page (I have tested everything but manually adjusted in the browser bar). I will finish this tomorrow and open registration.
- Map as last time, 150x150


- Plenty has been tweaked and may yet still not be perfect, please bare this in mind
- Still need to finish off some of the pages to stop items "exploding" from the containers, more for Mobile users