Regular Round
-Big Bang has been reduced from 140/120/1.0 tech/readiness/difficulty to 100/80/0.5 while still having the secondary effect
-Exploration Costs are now 20% cheaper
Fast Round
-Big Bang difficulty increased from 1.0 to 6.0 with no secondary effect
-Remove unit limit on build
Special Operations
-Mineral Plants have been added to Infiltration, missed them, oops
-Fixed bug around Hack Mainframe allowing for negative ticks, potentially slowing the server. I will continue to monitor
-Potentail bug with Irrad and still investigating (cheaper than it should be)
Artefacts
-Necro arti was severly reduced, will be given a slight increase to make it usuable. Current stats are 3/10/10 attack/defence/% of lost units on defence, new stats will be 5/12/15%
The server needs a restart, so all changes will be done once the Fast Tick ends.
Special Operations
-Self/empire operations and incantations again 1/3 of cost
Regular Round
-Peace will remain for the first week, 3 weeks before arti timer starts
Fast Round
-Artefacts had been reducing defenders overall strength (100% - 1% per artefact held) now effecting attacking too
Nuke
-Fixed bug, nukes were failing to fire
-Nuke was returned to its original state, opping Artefacts is not permitted. With the reduction in difficulty it was to cheap to prevent round end