May 15, 2025, 7:38 a.m.

General:
Battle
-Costs adjusted for low player base, scales depending on size. More expensive if much larger, cheaper if much smaller
-Stationed fleet was not depleting losses if the planet was lost, fixed
-Fleet orders not processing for attacker if battle was lost prior to stage 4, fixed

Stationed Fleet
-Recall option changed on the planet page, any stationed fleet shows in the fleet page with the link to the planet

Transports/ Carriers
-Automatically fills minimum required when sending a fleet, displays a warning if not enough available

War
-Secondary condition added to declare, if opponent is less than 80% planets, they must also be above 60% of networth
-Prime Minister page will display an error message if trying to declare on an empire that fails to meet the conditions prior to declaring, allowing for users to check first

Galaxy Activity
-After successful testing, the next phase will be introduced
-Activities can now come and go during different stages of the round, with differing strength percentages
-New Galaxy activity allows for Artefacts to spawn in the Regular Round, it randomly selects an unexplored planet, possibly already scouted
Artefacts:
Guide
-Artefacts will remain hidden for the Regular Round unless found

Regular Round
-The random code for selecting the 9 artefacts has been adjusted to prevent the same artefacts appearing constantly
Special Operations:
Spells/ psychic operations
-Costs were defaulting to default, rather than adjusting for targetted player, fixed

May 2, 2025, 9:10 a.m.

General:
Battle
-A calculation was causing defender to lose all air units in phase 2 if defending fighters heavily outnumbered attackers, fixed
Artefacts:
Advanced Robotics
-Reduction to spec op penalty tweaked and now matches the python code displayed on screen
Special Operations:
System
-Total Agents in Main Fleet now shown under the number to send
-Ghost ships automatically filled with available numbers
-Option to send all available system affecting incantations directly from system screen rather than only allowing Survey

Readiness Losses
-Reported discrepency under War Decleration, unable to replicate but formula tweaked anyway, continue to report any issues please

April 19, 2025, 8:30 a.m.

General
-Multiple pages have been rewrote in an effort to reduce loading times and make it easier, including research, scouting, planets, map. Some will look exactly the same while others have subtle tweaks
-A lot on the back end has been reworked to make maintenance easier and remove duplication, making some of these changes mandatory
-All pages should now adapt depending on device, screen size etc
Round Specials
-Now displayed in headquartes, for example the Exploration cost is visbile in Regular round
-Some specials may come and go during rounds, more to come
Automatic Fleet Setting
-New fleet setting, automatic. Go to fleet page to use
-If attacking a planet and it is instant (0 weeks travel time) it will automatically attack
-If unsuccessful fleet will return to main fleet
-If successful, fleet will automatically move to next destination
-Fleet checks first before moving, if it is closer or equal to your portal, it will move to attack the next available planet of the enemy you have just attacked
-Following attacks will have to be confirmed by user, either pressing attack in the battle page or fleet page
-If the your portal is closer, the fleet will move to return to main fleet
-If planet is not instant (takes 1+ weeks to travel to) user will have to attack as normal before fleet then evaluates whether to move to next planet or not

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Archived

Update Notes 21/03/2024

- Hack Mainframe has had difficulty increased, no longer stacks
- Network Infiltration has had difficulty increased and maximum lost research capped at 3%
- Nuke Planet has had a 50% cost increase but difficulty has been halved


- Fleet orders now appear under the travelling fleet rather than opening a new page
- Trial map opens systems/ planets on top of the map rather than opening a new page, when playing around on testing things like attacking could be done at a much faster pace


- Map now displays home image
- Systems show travelling fleets from empire
- Portals swapped from text to image in system view, stationed fleet image added (planets page too)


- Defense Satalites and Shield Networks no longer contribute to overall overbuilt %. This was always the case previously. Note that while under construction they DO count towards OB%
- Maximum base planet size has been increased from 600 to 800
- More bonus planets added from the start
- Flying Dutchman no longer scouts home systems and produces planet information in news
- Activity is now shown in empire page
- Portal coverage returned to battle page


- Marking a user independant reduces FR to 1/3
- This is for all users, however being in the same empire you get 1/3 then a further 1/3
- Once all other planets have been taken, attacking the home planet removes the user from the empire
- Whoever clears the last planet also receives all resources from the independant user


- New Race, the Jackos (Jack of all trades) check races page for information
- New race also has a new op, 'Spoil Resources' causing mineral and ectrolium to decay
- The Necro arti returns, massively reduced in power (only population now refills Necros, scales at a lower % the more population killed)
- Military Sabotage destroys Necros
- 15 total Artefacts
Update Notes 04/03/2024
- Tweaked some ops, more balanced
- Empires reduced to 10, random will now fill empires. To join and play solo, choose an empire number and set the password
- Fleet orders now display current position
- Artefacts now show in system view if scouted
- Terraformer produces a seperate bonus for each Empire member
- Advanced Robotics now effects Spells, Operations and Incantations
- Selecting planets and then choosing a building type and confirming, will raze all of that buildings from selected planets
Update Notes 20/02/2024

- Currently under trial map, will be pushed to be the main map going forward. Gives much better results in terms of map settings and speed difference is minimal
- Systems had to be tweaked to display multiple map settings, also resulting in faster speeds. Changes to scouting also required the change


- Large overhaul to scouting, now Empire based rather than individual
- Has been optimised, resulting in faster loading pages in maps, systems and scouting page


- Hack Mainframe time reduced from 48 to 32 ticks (maximum)
- Vortex portal has been tweaked to give fairer results, maximum time upped from 48, to 144 ticks


- Changed how NAPs are offered, now have a set 24 and 48hr cancellation time
- NAPs can be accepted and cancelled from the relations page if Leader


- Stationed units now working
- Portal coverage is now calculated every battle, rather than every tick on defence. This caused a delay in both building a portal and losing a portal previously


Lots and lots of other little bugs tweaked and fixed, hopefully light at the end of the tunnel. Working on a fix to razing individual buildings, this will be completed before round start.
Update Notes 08/02/2024

- Created a second galaxy, this is completely seperate from the main galaxy and can run with different options
- To achieve this I had to change the login format so now you are directed to a portal
- To access each galaxy, click the links as above, 10 Minutes will take you to one galaxy, 1 Minute the other.
- Returning to the portal and selecting the other will swap which galaxy you enter.
- You can play one or the other, or both if so desired


- Added the option from PM Options to give other Empire member roles, roles dont really serve a purpose yet.
- Selecting a planet or system will now display how far away that system is in weeks
- Offering planets has been added, it will only show on eligible planets. The offered planet will show in news on Headquarters along with an accept button. Accepting a planet costs FR (although minimal compared to exploring) and destroys 20% of the buildings. This is to deter from using a smaller Empire member with better construction building and passing
- The map has been trimmed so speed up loading time, I still have one more thing to try so may change before round starts
- The tick script has been optimised resulting in a 10x completion time
- Password reset has been fixed
- Hack Mainframe has returned to stacking, with a maximum effectiveness of 15% versus 20%. Income to the user has been upped from 20% to 25%


- 3 man empires as the last round
- Artefacts have been reduced to 9
- Map is half the size of last time as travel time would take hours 75x75
- Upped from 15 Empires to 19 (+ Admin)


- 1 man empires, upto 49 (+ Admin)
- 13 Artefacts
- I still need to finish off some of the links in each page (I have tested everything but manually adjusted in the browser bar). I will finish this tomorrow and open registration.
- Map as last time, 150x150


- Plenty has been tweaked and may yet still not be perfect, please bare this in mind
- Still need to finish off some of the pages to stop items "exploding" from the containers, more for Mobile users