|
|
Empire |
Planets |
Players |
Networth |
| 1 |
|
Empire #1
|
162 |
1 |
13428950 |
| 2 |
|
Empire #3
|
158 |
1 |
9565830 |
| 3 |
|
Empire #8
|
146 |
1 |
10351742 |
| 4 |
|
Empire #14
|
130 |
1 |
8588107 |
| 5 |
|
Empire #13
|
129 |
1 |
9804319 |
| 6 |
|
Empire #2
|
121 |
1 |
9546543 |
| 7 |
|
Empire #4
|
112 |
1 |
8405454 |
| 8 |
|
Empire #12
|
5 |
1 |
14292 |
| 9 |
|
Empire #6
|
3 |
1 |
6408 |
| 10 |
|
Empire #0
|
1 |
1 |
2850 |
| 11 |
|
Empire #5
|
1 |
1 |
2760 |
Artefacts found: 10/12

Ether Gardens - Increases your energy production by 10%!

The Recycler - Funds research from Energy Decay, Tech Research impoves performance!

Ironside Effect - The resting site of a great viking encourages your army to steal resources!

Scroll of the Necromancer - Traps the souls of the dead, raising a great army!

Crystal Recharger - Quarters crystal Decay!

Advanced Robotics - Technology requirements are now halved!

Flying Dutchman - Travelling the galaxy, the Flying Dutchman reports back on the findings!

Magus Cloak - Grants all self spells and reduces their cost by 25%!

Ace of Spies - You manage to recruit Sidney Reilly, aiding your Operations!

Unified Field Theory - Your scientists have finished developing a Unified Field Theory, giving you full control over matter!