|
|
Empire |
Planets |
Players |
Networth |
| 1 |
|
Strange Who -----@------------ #13
|
243 |
1 |
94332876 |
| 2 |
|
Dackter Wat #5
|
130 |
1 |
39329810 |
| 3 |
|
Empire #0
|
1 |
1 |
4404 |
Artefacts found: 26/30

Ether Gardens - Increases your energy production by 10%!

Mirny Mine - Increases your mineral production by 15%!

Crystal Synthesis - Increases your crystal production by 15%!

Research Laboratory - Increases your research production by 10%!

Terraformer - An ancient gate allows planets to be transformed!

The Recycler - Funds research from Energy Decay, Tech Research impoves performance!

Scroll of the Necromancer - Traps the souls of the dead, raising a great army!

Advanced Robotics - Technology requirements are now halved!

Flying Dutchman - Travelling the galaxy, the Flying Dutchman reports back on the findings!

You Grow, Girl! - This Planet grows by 1 every 10 weeks!

Shield Network - Connects your Shield Networks across the Galaxy, removes the Technology requirement but reduces their effectiveness to 1/3!

Double 0 - Raises your Agents defence by 25% but lowers Military defence by 15%!

Rabbit Theorum - Doubles your Population Research production!

Magus Cloak - Grants all self spells and reduces their cost by 25%!

Blackhole - Opening blackholes, Travel Speed is increased by 60%!

Skrullos Fragment - Grants you the ability to change race once a day!

Resource Tree - Your scientists developed a new research, improving resource production!

Hahn Hypothesis - Your Engineers develop a relationship between Nuclear Reactivity and Ectrolium production, resulting in greater Reactivity output!

Unified Field Theory - Your scientists have finished developing a Unified Field Theory, giving you full control over matter!

Burning Resolve - Stationed forces improve defence strength by 50%!

Proton Pack - Decreases enemy Ghost Ships attack and Phantoms battle strength by 15%!

Steganography - Using the art of Steganography, Cruiser Networth is reduced by 50%!

Architect - Reduces Buildings Mineral costs by 15%, or 20% with The Citadel!

Mad Scientist - Experiments on Soldiers increases Research Production however, their pay is doubled!

Citadel - Increases base City Population by 50%!

Terrigenesis - Grants you the ability to mutate Soldiers into Psychics!