|
|
Empire |
Planets |
Players |
Networth |
| 1 |
|
Thx <3 #3
|
275 |
1 |
167487112 |
| 2 |
|
Empire #4
|
132 |
1 |
36073144 |
| 3 |
|
Empire #13
|
125 |
1 |
29690743 |
| 4 |
|
Empire #0
|
1 |
1 |
3543 |
| 5 |
|
Empire #11
|
1 |
1 |
2832 |
Artefacts found: 29/30

Ether Gardens - Increases your energy production by 10%!

Mirny Mine - Increases your mineral production by 15%!

t-Veronica - Improves populations fighting strength, also fight in stage 3!

Military Might - Decreases unit upkeep by 10%, or 20% with The General!

Terraformer - An ancient gate allows planets to be transformed!

Ironside Effect - The resting site of a great viking encourages your army to steal resources!

Churchills Brandy - The War Chest has been found, improving your Fleets Readiness return!

Advanced Robotics - Technology requirements are now halved!

Flying Dutchman - Travelling the galaxy, the Flying Dutchman reports back on the findings!

You Grow, Girl! - This Planet grows by 1 every 10 weeks!

The General - Enamoured by The Generals Presence, your troops are stronger defending! Range doubled with Military Might!

Shield Network - Connects your Shield Networks across the Galaxy, removes the Technology requirement but reduces their effectiveness to 1/3!

Double 0 - Raises your Agents defence by 25% but lowers Military defence by 15%!

Rabbit Theorum - Doubles your Population Research production!

Engineers Son - A lifetime of watching his father has resulted in Fighters being 20% cheaper to build!

Magus Cloak - Grants all self spells and reduces their cost by 25%!

Genghis Effect - Reduces exploration costs by 25%!

Blackhole - Opening blackholes, Travel Speed is increased by 60%!

Skrullos Fragment - Grants you the ability to change race once a day!

Obelisk - Raises readiness maximums by 15%!

Alchemist - Your psychics learn a new spell, converting Energy into a random resource!

Hahn Hypothesis - Your Engineers develop a relationship between Nuclear Reactivity and Ectrolium production, resulting in greater Reactivity output!

Ace of Spies - You manage to recruit Sidney Reilly, aiding your Operations!

Burning Resolve - Stationed forces improve defence strength by 50%!

Proton Pack - Decreases enemy Ghost Ships attack and Phantoms battle strength by 15%!

Steganography - Using the art of Steganography, Cruiser Networth is reduced by 50%!

Architect - Reduces Buildings Mineral costs by 15%, or 20% with The Citadel!

Citadel - Increases base City Population by 50%!

Terrigenesis - Grants you the ability to mutate Soldiers into Psychics!