Artefact Status
None!
Empire Rankings
Empire Planets Players Networth
1 Empire #1 130 1 56854944
2 Empire #12 65 1 7153637
3 Empire #8 63 1 12452080
4 Empire #13 63 1 4993538
5 Mish Mosh #5 53 1 4378405
6 Empire #0 1 1 2775
7 Empire #10 1 1 2760

Artefacts found: 26/30    Info
Ether Gardens Ether Gardens - Increases your energy production by 10%!
Mirny Mine Mirny Mine - Increases your mineral production by 15%!
Crystal Synthesis Crystal Synthesis - Increases your crystal production by 15%!
t-Veronica t-Veronica - Improves populations fighting strength, also fight in stage 3!
Terraformer Terraformer - An ancient gate allows planets to be transformed!
The Recycler The Recycler - Funds research from Energy Decay, Tech Research impoves performance!
Scroll of the Necromancer Scroll of the Necromancer - Traps the souls of the dead, raising a great army!
Foohon Technology Foohon Technology - Increases your ectrolium production by 10%!
Crystal Recharger Crystal Recharger - Quarters crystal Decay!
Darwinism Darwinism - 10% more population upkeep, population upkeep no longer capped!
Churchills Brandy Churchills Brandy - The War Chest has been found, improving your Fleets Readiness return!
Flying Dutchman Flying Dutchman - Travelling the galaxy, the Flying Dutchman reports back on the findings!
The General The General - Enamoured by The Generals Presence, your troops are stronger defending! Range doubled with Military Might!
Engineers Son Engineers Son - A lifetime of watching his father has resulted in Fighters being 20% cheaper to build!
Engineer Engineer - Reduces building upkeep by 10% or 20% with the Engineers Son!
Magus Cloak Magus Cloak - Grants all self spells and reduces their cost by 25%!
Alchemist Alchemist - Your psychics learn a new spell, converting Energy into a random resource!
Resource Tree Resource Tree - Your scientists developed a new research, improving resource production!
Ace of Spies Ace of Spies - You manage to recruit Sidney Reilly, aiding your Operations!
Unified Field Theory Unified Field Theory - Your scientists have finished developing a Unified Field Theory, giving you full control over matter!
Burning Resolve Burning Resolve - Stationed forces improve defence strength by 50%!
Proton Pack Proton Pack - Decreases enemy Ghost Ships attack and Phantoms battle strength by 15%!
Steganography Steganography - Using the art of Steganography, Cruiser Networth is reduced by 50%!
Architect Architect - Reduces Buildings Mineral costs by 15%, or 20% with The Citadel!
Mad Scientist Mad Scientist - Experiments on Soldiers increases Research Production however, their pay is doubled!
Citadel Citadel - Increases base City Population by 50%!