|
|
Empire |
Planets |
Players |
Networth |
| 1 |
|
Empire #4
|
218 |
1 |
292109604 |
| 2 |
|
Empire #7
|
114 |
1 |
41898801 |
| 3 |
|
Empire #9
|
41 |
1 |
1125939 |
| 4 |
|
Empire #13
|
1 |
1 |
21130 |
| 5 |
|
Empire #0
|
1 |
1 |
3886 |
Artefacts found: 28/30

Mirny Mine - Increases your mineral production by 15%!

Crystal Synthesis - Increases your crystal production by 15%!

t-Veronica - Improves populations fighting strength, also fight in stage 3!

Military Might - Decreases unit upkeep by 10%, or 20% with The General!

The Recycler - Funds research from Energy Decay, Tech Research impoves performance!

Ironside Effect - The resting site of a great viking encourages your army to steal resources!

Scroll of the Necromancer - Traps the souls of the dead, raising a great army!

Crystal Recharger - Quarters crystal Decay!

Darwinism - 10% more population upkeep, population upkeep no longer capped!

Churchills Brandy - The War Chest has been found, improving your Fleets Readiness return!

Flying Dutchman - Travelling the galaxy, the Flying Dutchman reports back on the findings!

You Grow, Girl! - This Planet grows by 1 every 10 weeks!

Playboy Quantum - Raises Portals Research maximum by 100% and improves Portals Research production by 50%!

The General - Enamoured by The Generals Presence, your troops are stronger defending! Range doubled with Military Might!

Shield Network - Connects your Shield Networks across the Galaxy, removes the Technology requirement but reduces their effectiveness to 1/3!

Double 0 - Raises your Agents defence by 25% but lowers Military defence by 15%!

Engineer - Reduces building upkeep by 10% or 20% with the Engineers Son!

Magus Cloak - Grants all self spells and reduces their cost by 25%!

Genghis Effect - Reduces exploration costs by 25%!

Tyrs Justice - Temporarily reduces attack costs after being attacked!

Mary Celeste - The lost crew of Mary Celeste grants you all Incantations and cuts Ghosts Ships build cost in half!

Obelisk - Raises readiness maximums by 15%!

Ace of Spies - You manage to recruit Sidney Reilly, aiding your Operations!

Unified Field Theory - Your scientists have finished developing a Unified Field Theory, giving you full control over matter!

Architect - Reduces Buildings Mineral costs by 15%, or 20% with The Citadel!

Mad Scientist - Experiments on Soldiers increases Research Production however, their pay is doubled!

Citadel - Increases base City Population by 50%!

Terrigenesis - Grants you the ability to mutate Soldiers into Psychics!