Artefact Status
None!
Empire Rankings
Empire Planets Players Networth
1 tHE HAPPY EXPLORERES #14 275 1 421346034
2 Empire #8 153 1 58092559
3 Empire #11 124 1 73208224
4 Empire #0 1 1 3761

Artefacts found: 26/30    Info
Ether Gardens Ether Gardens - Increases your energy production by 10%!
Crystal Synthesis Crystal Synthesis - Increases your crystal production by 15%!
Military Might Military Might - Decreases unit upkeep by 10%, or 20% with The General!
Terraformer Terraformer - An ancient gate allows planets to be transformed!
The Recycler The Recycler - Funds research from Energy Decay, Tech Research impoves performance!
Ironside Effect Ironside Effect - The resting site of a great viking encourages your army to steal resources!
Foohon Technology Foohon Technology - Increases your ectrolium production by 10%!
Crystal Recharger Crystal Recharger - Quarters crystal Decay!
Darwinism Darwinism - 10% more population upkeep, population upkeep no longer capped!
The General The General - Enamoured by The Generals Presence, your troops are stronger defending! Range doubled with Military Might!
Shield Network Shield Network - Connects your Shield Networks across the Galaxy, removes the Technology requirement but reduces their effectiveness to 1/3!
Rabbit Theorum Rabbit Theorum - Doubles your Population Research production!
Engineers Son Engineers Son - A lifetime of watching his father has resulted in Fighters being 20% cheaper to build!
Engineer Engineer - Reduces building upkeep by 10% or 20% with the Engineers Son!
Magus Cloak Magus Cloak - Grants all self spells and reduces their cost by 25%!
Genghis Effect Genghis Effect - Reduces exploration costs by 25%!
Blackhole Blackhole - Opening blackholes, Travel Speed is increased by 60%!
Tyrs Justice Tyrs Justice - Temporarily reduces attack costs after being attacked!
Obelisk Obelisk - Raises readiness maximums by 15%!
Alchemist Alchemist - Your psychics learn a new spell, converting Energy into a random resource!
Hahn Hypothesis Hahn Hypothesis - Your Engineers develop a relationship between Nuclear Reactivity and Ectrolium production, resulting in greater Reactivity output!
Unified Field Theory Unified Field Theory - Your scientists have finished developing a Unified Field Theory, giving you full control over matter!
Burning Resolve Burning Resolve - Stationed forces improve defence strength by 50%!
Proton Pack Proton Pack - Decreases enemy Ghost Ships attack and Phantoms battle strength by 15%!
Architect Architect - Reduces Buildings Mineral costs by 15%, or 20% with The Citadel!
Mad Scientist Mad Scientist - Experiments on Soldiers increases Research Production however, their pay is doubled!