|
|
Empire |
Planets |
Players |
Networth |
| 1 |
|
Empire #3
|
295 |
1 |
77663386 |
| 2 |
|
Empire #10
|
273 |
1 |
66670215 |
| 3 |
|
Empire #14
|
257 |
1 |
71604233 |
| 4 |
|
Empire #5
|
246 |
1 |
53600620 |
| 5 |
|
Empire #7
|
244 |
1 |
55155088 |
| 6 |
|
Empire #6
|
234 |
1 |
40597922 |
| 7 |
|
Empire #1
@WAR
|
126 |
1 |
21177393 |
| 8 |
|
Empire #12
@WAR
|
93 |
1 |
7643361 |
| 9 |
|
Empire #0
|
1 |
1 |
3058 |
Artefacts found: 14/14

Ether Gardens - Increases your energy production by 10%!

Mirny Mine - Increases your mineral production by 15%!

Research Laboratory - Increases your research production by 10%!

The Recycler - Funds research from Energy Decay, Tech Research impoves performance!

Darwinism - 10% more population upkeep, population upkeep no longer capped!

The General - Enamoured by The Generals Presence, your troops are stronger defending! Range doubled with Military Might!

Mary Celeste - The lost crew of Mary Celeste grants you all Incantations and cuts Ghosts Ships build cost in half!

Skrullos Fragment - Grants you the ability to change race once a day!

Resource Tree - Your scientists developed a new research, improving resource production!

Hahn Hypothesis - Your Engineers develop a relationship between Nuclear Reactivity and Ectrolium production, resulting in greater Reactivity output!

Burning Resolve - Stationed forces improve defence strength by 50%!

Architect - Reduces Buildings Mineral costs by 15%, or 20% with The Citadel!

Mad Scientist - Experiments on Soldiers increases Research Production however, their pay is doubled!

Terrigenesis - Grants you the ability to mutate Soldiers into Psychics!