|
|
Empire |
Planets |
Players |
Networth |
| 1 |
|
Empire #1
|
267 |
1 |
61659744 |
| 2 |
|
Empire #8
|
248 |
1 |
45434909 |
| 3 |
|
Empire #14
|
229 |
1 |
37501200 |
| 4 |
|
Empire #13
|
222 |
1 |
43220170 |
| 5 |
|
Empire #2
|
219 |
1 |
41599838 |
| 6 |
|
Empire #4
|
207 |
1 |
33990917 |
| 7 |
|
Empire #3
|
186 |
1 |
15273163 |
| 8 |
|
Empire #7
|
165 |
1 |
10616976 |
| 9 |
|
Empire #12
|
27 |
1 |
819493 |
| 10 |
|
Empire #6
|
3 |
1 |
7435 |
| 11 |
|
Empire #10
|
1 |
1 |
5160 |
| 12 |
|
Empire #0
|
1 |
1 |
3002 |
| 13 |
|
Empire #5
|
1 |
1 |
2760 |
| 14 |
|
Empire #9
|
1 |
1 |
2760 |
Artefacts found: 15/15

Ether Gardens - Increases your energy production by 10%!

Terraformer - An ancient gate allows planets to be transformed!

The Recycler - Funds research from Energy Decay, Tech Research impoves performance!

Ironside Effect - The resting site of a great viking encourages your army to steal resources!

Scroll of the Necromancer - Traps the souls of the dead, raising a great army!

Foohon Technology - Increases your ectrolium production by 10%!

Crystal Recharger - Quarters crystal Decay!

Advanced Robotics - Technology requirements are now halved!

Flying Dutchman - Travelling the galaxy, the Flying Dutchman reports back on the findings!

Shield Network - Connects your Shield Networks across the Galaxy, removes the Technology requirement but reduces their effectiveness to 1/3!

Magus Cloak - Grants all self spells and reduces their cost by 25%!

Obelisk - Raises readiness maximums by 15%!

Ace of Spies - You manage to recruit Sidney Reilly, aiding your Operations!

Unified Field Theory - Your scientists have finished developing a Unified Field Theory, giving you full control over matter!

Burning Resolve - Stationed forces improve defence strength by 50%!