|
|
Empire |
Planets |
Players |
Networth |
| 1 |
|
Empire #11
|
304 |
1 |
472618197 |
| 2 |
|
Cells #7
|
202 |
1 |
55922124 |
| 3 |
|
Harks...We'll See.... #6
|
146 |
1 |
61976959 |
| 4 |
|
Empire #1
|
119 |
1 |
54960247 |
| 5 |
|
Empire #13
|
50 |
1 |
5512016 |
| 6 |
|
Empire #8
|
1 |
1 |
2760 |
| 7 |
|
Empire #0
|
1 |
1 |
2440 |
Artefacts found: 30/30

Ether Gardens - Increases your energy production by 10%!

Crystal Synthesis - Increases your crystal production by 15%!

Military Might - Decreases unit upkeep by 10%, or 20% with The General!

The Recycler - Funds research from Energy Decay, Tech Research impoves performance!

Ironside Effect - The resting site of a great viking encourages your army to steal resources!

Scroll of the Necromancer - Traps the souls of the dead, raising a great army!

Foohon Technology - Increases your ectrolium production by 10%!

Crystal Recharger - Quarters crystal Decay!

Darwinism - 10% more population upkeep, population upkeep no longer capped!

Churchills Brandy - The War Chest has been found, improving your Fleets Readiness return!

Advanced Robotics - Technology requirements are now halved!

Flying Dutchman - Travelling the galaxy, the Flying Dutchman reports back on the findings!

You Grow, Girl! - This Planet grows by 1 every 10 weeks!

Playboy Quantum - Raises Portals Research maximum by 100% and improves Portals Research production by 50%!

The General - Enamoured by The Generals Presence, your troops are stronger defending! Range doubled with Military Might!

Shield Network - Connects your Shield Networks across the Galaxy, removes the Technology requirement but reduces their effectiveness to 1/3!

Double 0 - Raises your Agents defence by 25% but lowers Military defence by 15%!

Engineers Son - A lifetime of watching his father has resulted in Fighters being 20% cheaper to build!

Engineer - Reduces building upkeep by 10% or 20% with the Engineers Son!

Magus Cloak - Grants all self spells and reduces their cost by 25%!

Genghis Effect - Reduces exploration costs by 25%!

Tyrs Justice - Temporarily reduces attack costs after being attacked!

Mary Celeste - The lost crew of Mary Celeste grants you all Incantations and cuts Ghosts Ships build cost in half!

Skrullos Fragment - Grants you the ability to change race once a day!

Obelisk - Raises readiness maximums by 15%!

Hahn Hypothesis - Your Engineers develop a relationship between Nuclear Reactivity and Ectrolium production, resulting in greater Reactivity output!

Proton Pack - Decreases enemy Ghost Ships attack and Phantoms battle strength by 15%!

Steganography - Using the art of Steganography, Cruiser Networth is reduced by 50%!

Architect - Reduces Buildings Mineral costs by 15%, or 20% with The Citadel!

Mad Scientist - Experiments on Soldiers increases Research Production however, their pay is doubled!