Artefact Status
None!
Empire Rankings
Empire Planets Players Networth
1 Empire #1 368 1 859645348
2 Don't Talk To ME About LIFE. #7 201 1 189873016
3 Don't work too hard #3 56 1 2222187
4 Empire #13 27 1 1039693
5 Empire #12 11 1 1989957
6 Empire #0 1 1 5238

Artefacts found: 29/30    Info
Ether Gardens Ether Gardens - Increases your energy production by 10%!
Mirny Mine Mirny Mine - Increases your mineral production by 15%!
Crystal Synthesis Crystal Synthesis - Increases your crystal production by 15%!
Research Laboratory Research Laboratory - Increases your research production by 10%!
Terraformer Terraformer - An ancient gate allows planets to be transformed!
The Recycler The Recycler - Funds research from Energy Decay, Tech Research impoves performance!
Ironside Effect Ironside Effect - The resting site of a great viking encourages your army to steal resources!
Foohon Technology Foohon Technology - Increases your ectrolium production by 10%!
Darwinism Darwinism - 10% more population upkeep, population upkeep no longer capped!
Churchills Brandy Churchills Brandy - The War Chest has been found, improving your Fleets Readiness return!
Flying Dutchman Flying Dutchman - Travelling the galaxy, the Flying Dutchman reports back on the findings!
Playboy Quantum Playboy Quantum - Raises Portals Research maximum by 100% and improves Portals Research production by 50%!
The General The General - Enamoured by The Generals Presence, your troops are stronger defending! Range doubled with Military Might!
Shield Network Shield Network - Connects your Shield Networks across the Galaxy, removes the Technology requirement but reduces their effectiveness to 1/3!
Rabbit Theorum Rabbit Theorum - Doubles your Population Research production!
Engineers Son Engineers Son - A lifetime of watching his father has resulted in Fighters being 20% cheaper to build!
Genghis Effect Genghis Effect - Reduces exploration costs by 25%!
Blackhole Blackhole - Opening blackholes, Travel Speed is increased by 60%!
Tyrs Justice Tyrs Justice - Temporarily reduces attack costs after being attacked!
Mary Celeste Mary Celeste - The lost crew of Mary Celeste grants you all Incantations and cuts Ghosts Ships build cost in half!
Skrullos Fragment Skrullos Fragment - Grants you the ability to change race once a day!
Obelisk Obelisk - Raises readiness maximums by 15%!
Alchemist Alchemist - Your psychics learn a new spell, converting Energy into a random resource!
Hahn Hypothesis Hahn Hypothesis - Your Engineers develop a relationship between Nuclear Reactivity and Ectrolium production, resulting in greater Reactivity output!
Ace of Spies Ace of Spies - You manage to recruit Sidney Reilly, aiding your Operations!
Unified Field Theory Unified Field Theory - Your scientists have finished developing a Unified Field Theory, giving you full control over matter!
Burning Resolve Burning Resolve - Stationed forces improve defence strength by 50%!
Architect Architect - Reduces Buildings Mineral costs by 15%, or 20% with The Citadel!
Mad Scientist Mad Scientist - Experiments on Soldiers increases Research Production however, their pay is doubled!