Artefact Status
None!
Empire Rankings
Empire Planets Players Networth
1 Empire #3 127 1 72996724
2 Where's My Delilah? #12 90 1 27535573
3 Empire #13 62 1 10074819
4 Empire #9 53 1 9492405
5 Empire #14 1 1 2760
6 Empire #0 1 1 2440

Artefacts found: 29/30    Info
Ether Gardens Ether Gardens - Increases your energy production by 10%!
Mirny Mine Mirny Mine - Increases your mineral production by 15%!
Military Might Military Might - Decreases unit upkeep by 10%, or 20% with The General!
The Recycler The Recycler - Funds research from Energy Decay, Tech Research impoves performance!
Ironside Effect Ironside Effect - The resting site of a great viking encourages your army to steal resources!
Foohon Technology Foohon Technology - Increases your ectrolium production by 10%!
Crystal Recharger Crystal Recharger - Quarters crystal Decay!
Darwinism Darwinism - 10% more population upkeep, population upkeep no longer capped!
Churchills Brandy Churchills Brandy - The War Chest has been found, improving your Fleets Readiness return!
Advanced Robotics Advanced Robotics - Technology requirements are now halved!
Flying Dutchman Flying Dutchman - Travelling the galaxy, the Flying Dutchman reports back on the findings!
You Grow, Girl! You Grow, Girl! - This Planet grows by 1 every 10 weeks!
Playboy Quantum Playboy Quantum - Raises Portals Research maximum by 100% and improves Portals Research production by 50%!
The General The General - Enamoured by The Generals Presence, your troops are stronger defending! Range doubled with Military Might!
Engineers Son Engineers Son - A lifetime of watching his father has resulted in Fighters being 20% cheaper to build!
Engineer Engineer - Reduces building upkeep by 10% or 20% with the Engineers Son!
Magus Cloak Magus Cloak - Grants all self spells and reduces their cost by 25%!
Blackhole Blackhole - Opening blackholes, Travel Speed is increased by 60%!
Tyrs Justice Tyrs Justice - Temporarily reduces attack costs after being attacked!
Obelisk Obelisk - Raises readiness maximums by 15%!
Resource Tree Resource Tree - Your scientists developed a new research, improving resource production!
Hahn Hypothesis Hahn Hypothesis - Your Engineers develop a relationship between Nuclear Reactivity and Ectrolium production, resulting in greater Reactivity output!
Ace of Spies Ace of Spies - You manage to recruit Sidney Reilly, aiding your Operations!
Unified Field Theory Unified Field Theory - Your scientists have finished developing a Unified Field Theory, giving you full control over matter!
Proton Pack Proton Pack - Decreases enemy Ghost Ships attack and Phantoms battle strength by 15%!
Architect Architect - Reduces Buildings Mineral costs by 15%, or 20% with The Citadel!
Mad Scientist Mad Scientist - Experiments on Soldiers increases Research Production however, their pay is doubled!
Citadel Citadel - Increases base City Population by 50%!
Terrigenesis Terrigenesis - Grants you the ability to mutate Soldiers into Psychics!