|
|
Empire |
Planets |
Players |
Networth |
| 1 |
|
Empire #4
|
216 |
1 |
119835920 |
| 2 |
|
Cold #13
|
120 |
1 |
35812254 |
| 3 |
|
Empire #6
|
77 |
1 |
22540543 |
| 4 |
|
Empire #10
|
68 |
1 |
31665427 |
| 5 |
|
Empire #12
|
53 |
1 |
17429805 |
| 6 |
|
Empire #14
|
21 |
1 |
94874 |
| 7 |
|
Empire #0
|
1 |
1 |
3361 |
Artefacts found: 29/30

Ether Gardens - Increases your energy production by 10%!

Mirny Mine - Increases your mineral production by 15%!

t-Veronica - Improves populations fighting strength, also fight in stage 3!

Military Might - Decreases unit upkeep by 10%, or 20% with The General!

Terraformer - An ancient gate allows planets to be transformed!

The Recycler - Funds research from Energy Decay, Tech Research impoves performance!

Ironside Effect - The resting site of a great viking encourages your army to steal resources!

Scroll of the Necromancer - Traps the souls of the dead, raising a great army!

Foohon Technology - Increases your ectrolium production by 10%!

Churchills Brandy - The War Chest has been found, improving your Fleets Readiness return!

Advanced Robotics - Technology requirements are now halved!

You Grow, Girl! - This Planet grows by 1 every 10 weeks!

Playboy Quantum - Raises Portals Research maximum by 100% and improves Portals Research production by 50%!

Shield Network - Connects your Shield Networks across the Galaxy, removes the Technology requirement but reduces their effectiveness to 1/3!

Double 0 - Raises your Agents defence by 25% but lowers Military defence by 15%!

Engineers Son - A lifetime of watching his father has resulted in Fighters being 20% cheaper to build!

Magus Cloak - Grants all self spells and reduces their cost by 25%!

Blackhole - Opening blackholes, Travel Speed is increased by 60%!

Tyrs Justice - Temporarily reduces attack costs after being attacked!

Mary Celeste - The lost crew of Mary Celeste grants you all Incantations and cuts Ghosts Ships build cost in half!

Skrullos Fragment - Grants you the ability to change race once a day!

Alchemist - Your psychics learn a new spell, converting Energy into a random resource!

Hahn Hypothesis - Your Engineers develop a relationship between Nuclear Reactivity and Ectrolium production, resulting in greater Reactivity output!

Unified Field Theory - Your scientists have finished developing a Unified Field Theory, giving you full control over matter!

Burning Resolve - Stationed forces improve defence strength by 50%!

Proton Pack - Decreases enemy Ghost Ships attack and Phantoms battle strength by 15%!

Architect - Reduces Buildings Mineral costs by 15%, or 20% with The Citadel!

Mad Scientist - Experiments on Soldiers increases Research Production however, their pay is doubled!

Terrigenesis - Grants you the ability to mutate Soldiers into Psychics!