Artefact Status
None!
Empire Rankings
Empire Planets Players Networth
1 Dark Multiverse #13 343 1 552561385
2 Empire #7 180 1 146477667
3 Empire #0 1 1 4596

Artefacts found: 29/30    Info
Ether Gardens Ether Gardens - Increases your energy production by 10%!
Mirny Mine Mirny Mine - Increases your mineral production by 15%!
Crystal Synthesis Crystal Synthesis - Increases your crystal production by 15%!
Research Laboratory Research Laboratory - Increases your research production by 10%!
Military Might Military Might - Decreases unit upkeep by 10%, or 20% with The General!
Terraformer Terraformer - An ancient gate allows planets to be transformed!
Ironside Effect Ironside Effect - The resting site of a great viking encourages your army to steal resources!
Foohon Technology Foohon Technology - Increases your ectrolium production by 10%!
Crystal Recharger Crystal Recharger - Quarters crystal Decay!
Darwinism Darwinism - 10% more population upkeep, population upkeep no longer capped!
Advanced Robotics Advanced Robotics - Technology requirements are now halved!
You Grow, Girl! You Grow, Girl! - This Planet grows by 1 every 10 weeks!
Playboy Quantum Playboy Quantum - Raises Portals Research maximum by 100% and improves Portals Research production by 50%!
The General The General - Enamoured by The Generals Presence, your troops are stronger defending! Range doubled with Military Might!
Shield Network Shield Network - Connects your Shield Networks across the Galaxy, removes the Technology requirement but reduces their effectiveness to 1/3!
Double 0 Double 0 - Raises your Agents defence by 25% but lowers Military defence by 15%!
Rabbit Theorum Rabbit Theorum - Doubles your Population Research production!
Engineer Engineer - Reduces building upkeep by 10% or 20% with the Engineers Son!
Magus Cloak Magus Cloak - Grants all self spells and reduces their cost by 25%!
Tyrs Justice Tyrs Justice - Temporarily reduces attack costs after being attacked!
Mary Celeste Mary Celeste - The lost crew of Mary Celeste grants you all Incantations and cuts Ghosts Ships build cost in half!
Skrullos Fragment Skrullos Fragment - Grants you the ability to change race once a day!
Alchemist Alchemist - Your psychics learn a new spell, converting Energy into a random resource!
Ace of Spies Ace of Spies - You manage to recruit Sidney Reilly, aiding your Operations!
Unified Field Theory Unified Field Theory - Your scientists have finished developing a Unified Field Theory, giving you full control over matter!
Steganography Steganography - Using the art of Steganography, Cruiser Networth is reduced by 50%!
Architect Architect - Reduces Buildings Mineral costs by 15%, or 20% with The Citadel!
Citadel Citadel - Increases base City Population by 50%!
Terrigenesis Terrigenesis - Grants you the ability to mutate Soldiers into Psychics!