|
|
Empire |
Planets |
Players |
Networth |
| 1 |
|
Empire #1
|
368 |
1 |
859645348 |
| 2 |
|
Don't Talk To ME About LIFE. #7
|
201 |
1 |
189873016 |
| 3 |
|
Don't work too hard #3
|
56 |
1 |
2222187 |
| 4 |
|
Empire #13
|
27 |
1 |
1039693 |
| 5 |
|
Empire #12
|
11 |
1 |
1989957 |
| 6 |
|
Empire #0
|
1 |
1 |
5238 |
Artefacts found: 29/30

Ether Gardens - Increases your energy production by 10%!

Mirny Mine - Increases your mineral production by 15%!

Crystal Synthesis - Increases your crystal production by 15%!

Research Laboratory - Increases your research production by 10%!

Terraformer - An ancient gate allows planets to be transformed!

The Recycler - Funds research from Energy Decay, Tech Research impoves performance!

Ironside Effect - The resting site of a great viking encourages your army to steal resources!

Foohon Technology - Increases your ectrolium production by 10%!

Darwinism - 10% more population upkeep, population upkeep no longer capped!

Churchills Brandy - The War Chest has been found, improving your Fleets Readiness return!

Flying Dutchman - Travelling the galaxy, the Flying Dutchman reports back on the findings!

Playboy Quantum - Raises Portals Research maximum by 100% and improves Portals Research production by 50%!

The General - Enamoured by The Generals Presence, your troops are stronger defending! Range doubled with Military Might!

Shield Network - Connects your Shield Networks across the Galaxy, removes the Technology requirement but reduces their effectiveness to 1/3!

Rabbit Theorum - Doubles your Population Research production!

Engineers Son - A lifetime of watching his father has resulted in Fighters being 20% cheaper to build!

Genghis Effect - Reduces exploration costs by 25%!

Blackhole - Opening blackholes, Travel Speed is increased by 60%!

Tyrs Justice - Temporarily reduces attack costs after being attacked!

Mary Celeste - The lost crew of Mary Celeste grants you all Incantations and cuts Ghosts Ships build cost in half!

Skrullos Fragment - Grants you the ability to change race once a day!

Obelisk - Raises readiness maximums by 15%!

Alchemist - Your psychics learn a new spell, converting Energy into a random resource!

Hahn Hypothesis - Your Engineers develop a relationship between Nuclear Reactivity and Ectrolium production, resulting in greater Reactivity output!

Ace of Spies - You manage to recruit Sidney Reilly, aiding your Operations!

Unified Field Theory - Your scientists have finished developing a Unified Field Theory, giving you full control over matter!

Burning Resolve - Stationed forces improve defence strength by 50%!

Architect - Reduces Buildings Mineral costs by 15%, or 20% with The Citadel!

Mad Scientist - Experiments on Soldiers increases Research Production however, their pay is doubled!