|
|
Empire |
Planets |
Players |
Networth |
| 1 |
|
Empire #3
|
286 |
1 |
71222698 |
| 2 |
|
Empire #10
|
267 |
1 |
63610590 |
| 3 |
|
Empire #14
|
249 |
1 |
67416234 |
| 4 |
|
Empire #7
|
237 |
1 |
53102072 |
| 5 |
|
Empire #5
|
237 |
1 |
50837287 |
| 6 |
|
Empire #6
|
230 |
1 |
39415836 |
| 7 |
|
Empire #12
|
127 |
1 |
9124893 |
| 8 |
|
Empire #1
|
92 |
1 |
6852635 |
| 9 |
|
Empire #0
|
1 |
1 |
3044 |
Artefacts found: 12/14

Ether Gardens - Increases your energy production by 10%!

Mirny Mine - Increases your mineral production by 15%!

Research Laboratory - Increases your research production by 10%!

The Recycler - Funds research from Energy Decay, Tech Research impoves performance!

Darwinism - 10% more population upkeep, population upkeep no longer capped!

The General - Enamoured by The Generals Presence, your troops are stronger defending! Range doubled with Military Might!

Mary Celeste - The lost crew of Mary Celeste grants you all Incantations and cuts Ghosts Ships build cost in half!

Hahn Hypothesis - Your Engineers develop a relationship between Nuclear Reactivity and Ectrolium production, resulting in greater Reactivity output!

Burning Resolve - Stationed forces improve defence strength by 50%!

Architect - Reduces Buildings Mineral costs by 15%, or 20% with The Citadel!

Mad Scientist - Experiments on Soldiers increases Research Production however, their pay is doubled!

Terrigenesis - Grants you the ability to mutate Soldiers into Psychics!